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New Summons+Keeping Originals Intact
08-27-2009, 03:33 PM
This is an idea I've been thinking of but don't know if it'll work. In theory, it should.
Move all the default summons to "Magic". Overwrite the old summons with new graphics in the FFVI sprite editor. Once you save the editor, move those bytes over to Magic as well so that you have old and new summons.
In essence, you're keeping the old summons, and getting new ones.
Move all the default summons to "Magic". Overwrite the old summons with new graphics in the FFVI sprite editor. Once you save the editor, move those bytes over to Magic as well so that you have old and new summons.
In essence, you're keeping the old summons, and getting new ones.
08-27-2009, 03:53 PM
it should work fine but you obviously have 2 remove some spells
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"
-HNIC
11-25-2009, 12:23 PM
You'd have to either remove some of the original spells (which there are 3 unused spells...), or do some serious ASM hacking to expand the magic area (think FF6A) to have more spells. The latter would be a major undertaking, which is why I've never attempted it.
I appreciate the prayers and good wishes. Those who don't know, I was diagnosed with stage 4 melanoma in 2019, and I have done well with the treatment, but eventually treatments stop working and you change. I recently had a seizure at work, now I am healing but not able to work or really do much at all. The focus is just to get better. Again, thanks for the support and if I can help you I will. I've forgotten more about this game than most people should ever learn, lol.
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