FF6 Tactics
07-14-2012, 06:59 PM
(07-14-2012, 05:54 PM)Madsiur Wrote: Not sure what you mean.. It should continue on the next line...each line is 16 bytes
Just recorded about 140 of them, im at BA
For some reason the character are going under the right side of interface, however I found a hotfix to see the character, i just made the font bigger and the whole screen got a little bigger.
07-15-2012, 10:35 AM
236 Wav Recorded
130MB , 80MB Zipped
I did my best to give the files intelligent names but sometime it was like.... Wtf is that thing.... Also, some of the sounds are in two parts. Especially those that involve throwing things, the explosion that follows will rarely be in the same sound file. For example: MagitechArmor Tek Laser, Ice2, Magictech TekMissle. I also have like 10 Curative item sound, and closing sound ( well, they look like it...)
So if anyone want to identify some of them ( or use them) to make the list/ files name a little bit better, feel free to do so.
Download V2
Edit: Forgot 00-03
Note that there was blank spot near the end, it seems they didnt need all 255 slots
130MB , 80MB Zipped
I did my best to give the files intelligent names but sometime it was like.... Wtf is that thing.... Also, some of the sounds are in two parts. Especially those that involve throwing things, the explosion that follows will rarely be in the same sound file. For example: MagitechArmor Tek Laser, Ice2, Magictech TekMissle. I also have like 10 Curative item sound, and closing sound ( well, they look like it...)
So if anyone want to identify some of them ( or use them) to make the list/ files name a little bit better, feel free to do so.
Download V2
Edit: Forgot 00-03
Code:
0 0000 Blue magic
1 0001 Black Magic
2 0002 White Magic
3 0003 Black magic lookalike
4 0004 Run away
5 0005 Ultima
6 0006 Earthquake
7 0007 Haste?
8 0008 Dragon?
9 0009 Scan
10 000A Rasp
11 000B Rasppart2
12 000C Esper?
13 000D Miss
14 000E Esper attack
15 000F Eerie?
16 0010 ?Canon shooting/explosins
17 0011 Mechanic sfx??
18 0012 Inferno
19 0013 Explosion ( Exploder part 2?)
20 0014 Esper attack
21 0015 Bolt3?
22 0016 Fire1
23 0017 Save ting
24 0018 Ice1
25 0019 Fire3
26 001A Meteor
27 001B Item menu ting?
28 001C ?disapear
29 001D Door closing
30 001E Phoenix down?
31 001F Demi
32 0020 Poison
33 0021 Pummel*10
34 0022 Bio
35 0023 Tempest
36 0024 Xzone
37 0025 Meteor like, shorter
38 0026 ???
39 0027 eerie, terra tritoch?
40 0028 Jump like
41 0029 Curative item
42 002A potion?
43 002B Wind attack?
44 002C Door open
45 002D Monster death
46 002E Sword Slash long
47 002F Elixir
48 0030 Tempest like tech
49 0031 Flare first part
50 0032 ???
51 0033 Hit fist
52 0034 Curative item
53 0035 Dispatch like??
54 0036 Ice2 part 1
55 0037 Ice2 Part 2
56 0038 Slow? ???
57 0039 Muddle
58 003A Large spell
59 003B Buff, reflect?
60 003C Debuff slow?
61 003D Bolt2
62 003E Pearl
63 003F Inferno like?
64 0040 Cyan Swdtech Activation
65 0041 MultipleTing
66 0042 Fire2
67 0043 Bolt1
68 0044 Save ting?
69 0045
70 0046
71 0047
72 0048
73 0049
74 004A
75 004B
76 004C
77 004D Ice3
78 004E Kefka Laugh Far
79 004F LagoMorph part1
80 0050 idk
81 0051 idk
82 0052 SwdTech Stunner
83 0053 idk
84 0054 idk
85 0055 idk
86 0056
87 0057
88 0058 Vanish
89 0059 Green Cherry?
90 005A Save ting
91 005B Thief Steal
92 005C Runic?
93 005D Esper
94 005E Esper Shining (tritoch)
95 005F BigWave (CleanSweep?)
96 0060 Hit (Rock?)
97 0061 ItemEffect?
98 0062 EsperCry?
99 0063 Bioblaster/Sourmouth
100 0064 SwordSlash*20
101 0065 SwordSlash
102 0066 Cure1 / Potion?
103 0067 Esper Shining?
104 0068 Mog Snare
105 0069 Osmose
106 006A Jump Dragonboots
107 006B Blaster
108 006C Dragon roar?
109 006D Thamasian Casting??
110 006E Wind ?
111 006F Retort like/ Machine
112 0070 ??
113 0071 Eerie Wave????
114 0072 Big Wind
115 0073 Wind Narshe Short
116 0074 Kefka Tech, Flare ?
117 0075 Mechanic Walk?
118 0076 Mog Forest Suite Harvester?
119 0077 ?? Little Beat?
120 0078 Close door /Chest
121 0079 Aquarake
122 007A Ghost Possess?
123 007B ?? Mechanic
124 007C Boom??
125 007D Hi Potion?
126 007E Earthquake low ( maybe object moving)
127 007F ? Dispatch???
128 0080 Fireball?
129 0081 Zap Aquarake?
130 0082 Drill
131 0083 Scratch Boom
132 0084 ?????
133 0085 Object Falling?
134 0086 Alexander??
135 0087 WallChange??
136 0088 ??
137 0089 Bomb explosion > Strago Exploder ?
138 008A Steal weird?
139 008B Sword Slash
140 008C Rod hit Ting
141 008D Save ting
142 008E Mini blow fish?
143 008F Demi
144 0090 llittle balls?
145 0091 Mini blowfish??
146 0092 Train Horn
147 0093 Swing flail???
148 0094 Dirk Slash
149 0095 ?????
150 0096 Button press
151 0097 Dog Bark once
152 0098 Door close with echo
153 0099 Door close distant
154 009A Something move low
155 009B Escape???
156 009C Missle sky??
157 009D ?????
158 009E Hi-potion, phoenix down
159 009F Sword blo9ck ting
160 00A0 Shield block ting
161 00A1 Osmose like
162 00A2 Flare?
163 00A3 Zap like?
164 00A4 Sword Slash
165 00A5 Earthquake
166 00A6 Switch press
167 00A7 ?????????????????????????????
168 00A8 Sword Slash big
169 00A9 Object move near
170 00AA Cure2
171 00AB Big explosion cinematic
172 00AC Cyan 1 quadra slash
173 00AD Demi Short
174 00AE Cinematic sound, Terra morphin?
175 00AF Ultros Tentacle??
176 00B0 Explosion like
177 00B1 Mog healing wind?
178 00B2 ??? cinematic
179 00B3 Terra Magictech armor???
180 00B4 Explosion like
181 00B5 little hit??
182 00B6 Ghost possess/Mog elf fire
183 00B7 Explosion
184 00B8 Edgar Whistle
185 00B9 Terra Scream
186 00BA Falling Down
187 00BB Closing?
188 00BC Kinda Pummel? Monster hit attack
189 00BD Machine like
190 00BE Odin hit?
191 00BF Run and Ting?
192 00C0 Little animal??
193 00C1 Encounter Begin!
194 00C2 Save ting
195 00C3 Monster sound
196 00C4 Wind like
197 00C5 Curative small
198 00C6 100% SAVE TING
199 00C7 Chest close?
200 00C8 Very low
201 00C9 Cyan SwdTech Retort
202 00CA Lagomorph like
203 00CB Cure/Potion
204 00CC Hit with echo
205 00CD KEFKA LAUGH!!!!!!!!!!!!!
206 00CE Water Splash
207 00CF Boomerang??
208 00D0 Opera whistle?
209 00D1 Save ting
210 00D2 Meteo
211 00D3 Magic effecyt
212 00D4 arg..... something... i... know....
213 00D5 Haste??
214 00D6 Wind magic
215 00D7 ??????
216 00D8 ?
217 00D9 Chocobo
218 00DA Flail hit
219 00DB Closing
220 00DC MENU TING
221 00DD ??????????
222 00DE Combat
223 00DF ChargingUp
224 00E0
225 00E1 didnt rec
226 00E2 didnt rec
227 00E3 Thunder
228 00E4 Jump> Fall down
229 00E5 didnt rec
230 00E6 didnt rec
231 00E7 didnt rec
232 00E8 Explosion
233 00E9 didnt rec
234 00EA didnt rec
235 00EB Wind or rain
236 00EC Heart Beat??
237 00ED Train start move?
238 00EE Cure in Menu
239 00EF Boss Switching form, or escaping
240 00F0 Boom very far
241 00F1 Mechanic
242 00F2 Mini boss death
243 00F3 Dice thrown
244 00F4 Wind going up
245 00F5 Fight ting
246 00F6 Earthquake big long
247 00F7 Closing near
248 00F8 Demi mixed with flare
249 00F9 Chocobo
250 00FA Dice2
251 00FB Ghost music like?
252 00FC Menu ting??
253 00FD didnt rec
254 00FE didnt rec
07-15-2012, 11:41 AM
07-15-2012, 11:56 AM
(07-15-2012, 11:41 AM)Madsiur Wrote: Amazing work I must say! I will take some of your descriptions. The problem is, the download link doesn't work. Maybe it was too big or (already) been downloaded too many times?
Yes Sorry, i was relistening to all the files and found some error. It should be ok now.
07-16-2012, 01:36 PM
i think im gonna lets play (Test) it! am i allowed to lets play (Test) it? well anyway i hope you are gonna enjoy the lets test (or play?)
Wurmi: ... i live in Peach`s castle together with Mario...you don`t know how bad that is D:
Mario: is this so bad?
Wurmi: *cries*
Mario: don`t worry i am here
Wurmi: UWAAAAH! D;
07-16-2012, 07:16 PM
(07-16-2012, 01:36 PM)Yuke311 Wrote: i think im gonna lets play (Test) it! am i allowed to lets play (Test) it? well anyway i hope you are gonna enjoy the lets test (or play?)
Wow, how you serious? That would be awesome! However, only the base of the game have been made, (the combat Interface, and the scenario editor to edit how the fights are made). In the version up for download, theres two scenario(fight) that you can do. You can also mess around with the Scenario Editor, but its not very user friendly, especially when you want to create a new scenario. Also, keep in mind that the balance ( the characters and abilities power) is hard to keep with each new versions, so if something seems Op, too weak or if you have any question/commentary/idea, feel free to tell me
So, yeah, Lets Test FF6T!
Edit: Do you speak english? Not that it changes anything.
07-17-2012, 09:09 AM
I AM SERIOUS! btw i normally speak german but i speak in this lets test play english so that you understand me! i think i shouldnt have used brawlbox music because its not possible to understand me(damn you dark pits theme). well i upload the parts right now there are 5 parts! with a guesstar in the description! LOL. enjoy the lets test play (more then i did)
i have some ideas but my english is too bad! and i cant explain it very good! so yeah how bout u make it a bit more FF6`ish and a little bit Fire emblem`ish? thats all i can say oh and please make shops, eguipment, money, LV-UPS, and a world map (or something like the fire emblem map from FE 7 i think...)
so yeah i THINK thats all... if not then im gonna write or update the er post? the game is good lets say for now... 6/10 stars? after you updated the game ill play it again and do another lets play.but yeah please insert a readme that explains how to play the game. because.... I WAS CONFUSED! argh! X_X
Edit: my first part is uploaded! heres the link: http://www.youtube.com/watch?v=50l8fVnD8...ature=plcp
I hope you enjoy the first part! so yeah all parts are uploaded so check my videos if you didnt do it.(but i think you checked it)
i have some ideas but my english is too bad! and i cant explain it very good! so yeah how bout u make it a bit more FF6`ish and a little bit Fire emblem`ish? thats all i can say oh and please make shops, eguipment, money, LV-UPS, and a world map (or something like the fire emblem map from FE 7 i think...)
so yeah i THINK thats all... if not then im gonna write or update the er post? the game is good lets say for now... 6/10 stars? after you updated the game ill play it again and do another lets play.but yeah please insert a readme that explains how to play the game. because.... I WAS CONFUSED! argh! X_X
Edit: my first part is uploaded! heres the link: http://www.youtube.com/watch?v=50l8fVnD8...ature=plcp
I hope you enjoy the first part! so yeah all parts are uploaded so check my videos if you didnt do it.(but i think you checked it)
Wurmi: ... i live in Peach`s castle together with Mario...you don`t know how bad that is D:
Mario: is this so bad?
Wurmi: *cries*
Mario: don`t worry i am here
Wurmi: UWAAAAH! D;
07-17-2012, 04:59 PM
(07-17-2012, 09:09 AM)Yuke311 Wrote: I AM SERIOUS! btw i normally speak german but i speak in this lets test play english so that you understand me! i think i shouldnt have used brawlbox music because its not possible to understand me(damn you dark pits theme). well i upload the parts right now there are 5 parts! with a guesstar in the description! LOL. enjoy the lets test play (more then i did)
i have some ideas but my english is too bad! and i cant explain it very good! so yeah how bout u make it a bit more FF6`ish and a little bit Fire emblem`ish? thats all i can say oh and please make shops, eguipment, money, LV-UPS, and a world map (or something like the fire emblem map from FE 7 i think...)
so yeah i THINK thats all... if not then im gonna write or update the er post? the game is good lets say for now... 6/10 stars? after you updated the game ill play it again and do another lets play.but yeah please insert a readme that explains how to play the game. because.... I WAS CONFUSED! argh! X_X
Edit: my first part is uploaded! heres the link: http://www.youtube.com/watch?v=50l8fVnD8...ature=plcp
I hope you enjoy the first part! btw i guess my other parts will be ALL uploaded tommorow so always look into my channel to see if the new part is uploaded!
arg, you should not recorded a blind play i mean, you should have played a little bit before.
About your ideas, check out my first post.
Some explanation:
Main Menu:
Demo Battle: Computer Vs Computer battle
1 Player > you play
Choose your team: In that interface, you can see your team and the opposing team on the first tab. On the second tab, you can choose your team and theirs position by clicking on them on the right side and then on the map.
Combat App:
-I think the main thing that confused you is the "Directionnal" abilities. With some abilities, you can only choose its direction. For example Sabin Aurabolt. You can see that an ability is Directionnal if in the Aoe ( Area of Effect) there is a blue square, representing the character using the ability. If the square is orange, it means that its a Directionnal ability and that he will also target himself at the same time, for example Mog Sunbath.
- Music: Ive added music in the game something like 1 year ago, however, ive removed it just because when i test its a little bit annoying. I will readd it next version.
- Confusing: I use the scenario you have played as a mean to test the functionnality of my AI and the combat App. Which means, everything that works, even if its not user friendly (for now), is present in this scenario.
-Rage: Yeah, didnt think about Gau when i made that, its just self Buff to strenght
- Sabin Karma: Check the Revenge ability below
Heres some random info about the game :
Code:
Status ailment
Name Description
Sleep removed by esuna, user cant act or move, is removedd by Esuna and when the user receives dmg, evasion = 0
Paralyze removed by esuna, user cant use "Str" tech
Silence removed by esuna, user cant use "Int" tech
Bind removed by esuna, user cant move, evasion – X% (30%)
Confuse removed by esuna, user act and move randomly
Blind removed by esuna, user accuracy reduced by X(30%)
Slow removed by esuna, user Ct gain reduced (50%)
Poison removed by esuna, user hp is reduced each turn
Fear removed by esuna, user movement is controlled by the computer, evading other characters, however the character can act as normal
Protect removed by Dispel, reduce physical damage by X%(30%)
Shell removed by Dispel, reduce magical damage by X% (30%)
Focus removed by Dispel, augment accuracy by X% (30%)
Regen removed by Dispel, user is augmented by X each turn.
Ct+ /Ct- Clock Tick: Augment / Reduce Ct by X. Every time theres no character with 100Ct, the clock tick. When the clock tick, each character Ct is added a number depending on its Spd.
Haste removed by esuna, Spd is augmented by X% (150%)
Stat - / Stat + Modify the corresponding stat, (Str,Dex,Int,Con,Agl,Men,Move,Spd)
ChargeP Augment Str by X% (200%)
ChargeM Augment Int by X% (200%)
Resilience Reduces chances of a debuff being inflicted by X% where X is the target's Resilience
( if a Slow spell has 50% chances to inflict slow and the defending character has 10 Resilience, the Slow spell will have 40% chances to inflict slow.)
Pursue/Pursued The pursuing character deal X% more dmg when attacking the the one he is pursuing. (150%). A character may pursue only 1 character and a character can only be pursued by 1 character.
Cover/Covered If a character attack the covered character, the Cover character will recevive the attack instead. A character may cover only 1 character at a time. A character may be covered only by 1 character and cant be covered if hes already covering someone.
Special abilities
Name Description
Knockback The target is pushed back 1 square.
Pull The target is pulled back 1 square toward the User.
TeleportU Move the user next to its target.
TeleportT Move the target next to the user.
Userlose User loses X% of the the dmg made on the target.
Drain User gain X% of the dmg made on the target
Trap Trap, when cast, are layed down on an innoccupied sqaure of the battlefield, hidden from the enemy player. IF a character end his turn on a trap, the trap effect is applied on the target and the trap is remved. ( Not present in 0.8)
Aura Aura, when activated, stay active until another auras is activated . A single character may only have a single aura.( Not present in 0.8)
Share Every "Good" status ailment that the user have, have X% chances to be applied to the target
Infect Every "Bad" status ailment that the user have, have X% chances to be applied to the target(Called ShareD in 0.8)
Esuna Remove "Bad" status ailment, include Sleep, Paralyze, Silence, Bind, Confuse, Slow, Poison,Fear
Dispel Remove "good" status ailment, include Protect Shell Focus, Regen, Haste
Revenge The tech Dmg is augmented by X, where X equals RevengeValue * (CurrentHp/MaxHp) ( So the less Hp you have, the more damage the ability will do)
Quick Ct = 100, makes the targets act next.
Detect Trap Enemy traps are visible within the aura.
PTDebuff Power per Target's Debuff: For each debuff the targets have,augment tech's damage by specified amount
Psbuff Power per self Buff: For each buff the user have, augment tech's damage by specified amount
PTBuff Power per Target Buff: For each buff the target have, augment tech's damage by specified amount
PSDebuff Power per self Debuff: For each debuff the user have, augment tech's damage by specified amount
Lol " This game ssssssu....... is weird"
Dont forget your playing the alpha of a game, which means that only parts of the game is present and that im adding new things each week/day. Two weeks ago, there was no animation or sounds.
07-18-2012, 02:02 AM
well er... i always play a game the first time and then i record it (well not ALL games but yeah)! well for the next time IM PRAPERED! im looking forward to the new version of the game so please update it, and please never never give up i dont want to see another fangame being given up.... (wait... can i really say that thats a fangame? well whatever)(argh the game made me TOO confused!)
Wurmi: ... i live in Peach`s castle together with Mario...you don`t know how bad that is D:
Mario: is this so bad?
Wurmi: *cries*
Mario: don`t worry i am here
Wurmi: UWAAAAH! D;
« Next Oldest | Next Newest »
Users browsing this thread: 1 Guest(s)