Sharing some Spell Animations made via FF3usME
feel free to share you own animations and findings as well
let me know what you think
STUNNER + FLARESTAR+ULTIMA MIX (my eruption sword)
Idx0 81D6 palette 57-57-57
Idx1 01A5 sound 183
Idx2 00E8 byte 0A
Idx3 01D6 speed 16
GRAV BOMB + JUMP + MEGAZERK (my dark slash)
Idx0 8089 palette 70 233 233
Idx1 015B sound 80
Idx2 0208 byte 10
Idx3 0089 speed 16
let me know what you think
STUNNER + FLARESTAR+ULTIMA MIX (my eruption sword)
Idx0 81D6 palette 57-57-57
Idx1 01A5 sound 183
Idx2 00E8 byte 0A
Idx3 01D6 speed 16
GRAV BOMB + JUMP + MEGAZERK (my dark slash)
Idx0 8089 palette 70 233 233
Idx1 015B sound 80
Idx2 0208 byte 10
Idx3 0089 speed 16
03-05-2012, 11:20 PM
I used to have this really kick ass fire and blizzard and thunder spells (which were like the ultimate versions of them) but I have no idea where they are anymore...
03-05-2012, 11:21 PM
I really like eruption sword. Other than that I can't say much because I never played with animation but the idea of doing custom animation is slowly making its path through my mind.....
03-05-2012, 11:39 PM
@Sutebenu: oh nice.. share it if you do.. would love to see it
@madsiur: thanks.. you should make sum.. its fun creating your own animations .. only thing u gotta keep in mind is that some spells require 2-3 parts to be the same to not glitch.. for example: the katana that spins with the move "stunner".. in order to keep that spinning sword... (idx0 , idx3, and byte 10 must not be changed)
@madsiur: thanks.. you should make sum.. its fun creating your own animations .. only thing u gotta keep in mind is that some spells require 2-3 parts to be the same to not glitch.. for example: the katana that spins with the move "stunner".. in order to keep that spinning sword... (idx0 , idx3, and byte 10 must not be changed)
03-05-2012, 11:41 PM
Not bad. Have you tried custom espers? They're the real hard stuff to create.
03-06-2012, 02:35 AM
they are decent
you should have posted it on the MDE findings though
you should have posted it on the MDE findings though
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"
-HNIC
@zeemis : ill try making some custom espers
@poco : i was thinking of posting on the MDE findings but i thought someone might get confused if i posted it in FF3usME format..
how do you change how the esper reacts zeemis? like flying left to right or spinning?
all i know how to do is change the picture lol
http://www.youtube.com/watch?v=761dxISBq...e=youtu.be
@poco : i was thinking of posting on the MDE findings but i thought someone might get confused if i posted it in FF3usME format..
how do you change how the esper reacts zeemis? like flying left to right or spinning?
all i know how to do is change the picture lol
http://www.youtube.com/watch?v=761dxISBq...e=youtu.be
03-06-2012, 11:18 AM
eh whats done is done no big deal lolz
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"
-HNIC
03-09-2012, 12:50 AM
I have just made simple ones of Ice 2 and Fire 2 by replacing the original with Fireball's animation but changing the values not the pallet so the animation is still there just its colors are different. My magic in my hack is supposed to imitate guns so this a perfect animation.
03-11-2012, 03:43 PM
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