FFIV TAY Tileset
FFIV The After Years Tileset
author: Zeemis
released on 11/03/2011
version: 2.0
apply to a FF3us 1.0 headered ROM
Download
RHDN Entry
With months upon months of hacking, tweaking and even a small amount of spriting, Zeemis proudly presents the 'FFIV: The After Years' tileset for 'FFVI'. This tileset overwrites the existing tileset if you choose to apply the patch. I used Yousei's SNESPal and YY-CHR to make this happen. I even used FF6LE to fix tile collisions and any form of a tile anomaly so that if you're not a hacker, you can still experience this patch by playing through a normal play through. This is only for the World of Balance, it does not affect the World of Ruin at all.
author: Zeemis
released on 11/03/2011
version: 2.0
apply to a FF3us 1.0 headered ROM
Download
RHDN Entry
With months upon months of hacking, tweaking and even a small amount of spriting, Zeemis proudly presents the 'FFIV: The After Years' tileset for 'FFVI'. This tileset overwrites the existing tileset if you choose to apply the patch. I used Yousei's SNESPal and YY-CHR to make this happen. I even used FF6LE to fix tile collisions and any form of a tile anomaly so that if you're not a hacker, you can still experience this patch by playing through a normal play through. This is only for the World of Balance, it does not affect the World of Ruin at all.
The following 4 users say Thank You to Zeemis for this post:
• Angelo26 (11-03-2011), Gi Nattak (11-03-2011), marcioseufi (07-05-2019), pjmcphee87 (11-03-2011)
• Angelo26 (11-03-2011), Gi Nattak (11-03-2011), marcioseufi (07-05-2019), pjmcphee87 (11-03-2011)
11-03-2011, 07:57 PM
This in incredible Zeemis. All that tedious work sure did pay off!
Great job, and thanks for sharing. =)
Great job, and thanks for sharing. =)
We are born, live, die and then do the same thing over again.
11-03-2011, 08:09 PM
Thanks Nattak.
11-03-2011, 08:31 PM
Great job Zeemis! i can only imagine the effort that went into this.
NNID (Wii U): pjmcphee
PSN: PaJMtree
Xbox Live: PJ_McPhizzle
11-04-2011, 02:35 AM
It's really great!!! I wanted to edit the two overworld tilesets in my hack as well...but it's not a priority for now. I might incorporate your tileset in my hack...
I have a question: did you draw everything by hand in YY-CHR or were you able to copy/paste part of the tileset from a TAY bitmap or image?
So more generally is it possible to copy/paste from an external source in YY-CHR? I tried with a chrono trigger treasure chest (.bmp) from Gimp but it didn't work and I had to draw the opened and closed treasure chest manually. I want to do more tile editing but it's taking me a lot of tries before having something satisfaying.
I have a question: did you draw everything by hand in YY-CHR or were you able to copy/paste part of the tileset from a TAY bitmap or image?
So more generally is it possible to copy/paste from an external source in YY-CHR? I tried with a chrono trigger treasure chest (.bmp) from Gimp but it didn't work and I had to draw the opened and closed treasure chest manually. I want to do more tile editing but it's taking me a lot of tries before having something satisfaying.
11-04-2011, 05:00 AM
you did an amazing job on this
it looks really good
personally its a bit too bright for my taste but I cannot knock your hard work or results
kudos man keep it up
it looks really good
personally its a bit too bright for my taste but I cannot knock your hard work or results
kudos man keep it up
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"
-HNIC
11-04-2011, 06:11 AM
I never know on which ROM to patch those. Headered or not? What is the good CRC32?
11-04-2011, 07:28 AM
11-04-2011, 11:39 AM
(11-04-2011, 02:35 AM)Madsiur Wrote: It's really great!!! I wanted to edit the two overworld tilesets in my hack as well...but it's not a priority for now. I might incorporate your tileset in my hack...
I have a question: did you draw everything by hand in YY-CHR or were you able to copy/paste part of the tileset from a TAY bitmap or image?
So more generally is it possible to copy/paste from an external source in YY-CHR? I tried with a chrono trigger treasure chest (.bmp) from Gimp but it didn't work and I had to draw the opened and closed treasure chest manually. I want to do more tile editing but it's taking me a lot of tries before having something satisfaying.
If you set your palettes up right using the right sequence of colors, it's very possible to copy and paste tiles in which is what I did for some of these. I did do some spriting myself, like the mountains I heavily edited because they weren't originally one mountain like this tileset depicts.
11-05-2011, 02:03 PM
Well done, something I had been looking for for sometime. I knew something like it was possible but I did not know it could be done. I have to say that this a great accomplishment for the hacking of FFVI and it will definitely be something to play when I patch a rom of the game.
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