Users browsing this thread: 3 Guest(s)
FF6 MDE Findings
Got Tek Laser to hit multible people, finally!
Tek Laser is by default:
66 01 78 6B
65 01 33 4E
FF FF FF 10
FF FF
My *working* multible-target version is:
65 01 78 6B
FF FF 00 1B
FF FF 00 10
FF FF
As you can see, I moved the laser animation from the Animation 2 to Animation 1, which I believe gave it priority. Meaning it's not counted as layer two. Animation 2 can't hit multible targets, only Animation 1 from what I found. I also say Layer 2 because animations on "Animation 2" can't be used to hit multiple enemies. It's (in my opinion) counted as a layer two. I also changed the "???" byte to 1B instead of 4E. Since almost all the laser attacks that can hit only one enemy use 1B, I decided to do a test. I changed it up a bit and give the "???" a byte from an animation which hits multible targets. I forget entirely what I used, but I think it was Wind Slash.
Tek Laser is by default:
66 01 78 6B
65 01 33 4E
FF FF FF 10
FF FF
My *working* multible-target version is:
65 01 78 6B
FF FF 00 1B
FF FF 00 10
FF FF
As you can see, I moved the laser animation from the Animation 2 to Animation 1, which I believe gave it priority. Meaning it's not counted as layer two. Animation 2 can't hit multible targets, only Animation 1 from what I found. I also say Layer 2 because animations on "Animation 2" can't be used to hit multiple enemies. It's (in my opinion) counted as a layer two. I also changed the "???" byte to 1B instead of 4E. Since almost all the laser attacks that can hit only one enemy use 1B, I decided to do a test. I changed it up a bit and give the "???" a byte from an animation which hits multible targets. I forget entirely what I used, but I think it was Wind Slash.
« Next Oldest | Next Newest »
|
||||
Users browsing this thread: 3 Guest(s)