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Battle Event: Locke and the Merchant/Officer

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One thing you need to remember with battle events is that the scripts generally work from the character properties ID and not the actor or sprite (which all tend to be similar numbers, especially for the main cast). To test this whether its the sprite or something else, just grab a copy of the original game and edit one property at a time of Locke's and see when it breaks. Then work a solution around that.
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RE: Battle Event: Locke and the Merchant/Officer - by B-Run - 06-18-2015, 07:13 AM

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