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Battle Event: Locke and the Merchant/Officer

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Hey Angelo, I didn't mean any disrespect by it. I just noticed is all, and it was pertinent to me/the topic. Sorry if it came out any other way.

I know you said the bytes for battle events were pretty much all pairs, but in this event there is an odd number of bytes and all but 3 I can pretty much assume what they are as they follow the predictable formula (begin action, action, execute{also one byte}) and conveniently enough one of the bytes is 01. I just really assumed it had something to do with it. That's all. I will probably try the debugger thing myself, not because I have any chance at figuring it out if you two didn't but more so I can learn how it works and now it's code I'm familiar with.

While I have your attention and since you have done some of the most extensive work on the battle events, do you think changing Locke's($01) battle sprite will make it work so the character can change in battle like him? As far as the game code it would be almost identical as it'll call pointers to the same locations and such, but I suppose it could be as specific as the graphics themselves. Just figured your input would be valuable.

Sidebar: I would have already done this tonight and verified if if worked or not, but my wife gave me the guilt trip from hell last night so I decided to hang out with her tonight instead. Did anyone else's significant other hate them and call them "obsessed" while they were learning all of this? There's just SO much to learn and it all builds upon itself.. And I'm a mechanic by day so it's not like I get to flex this part of my brain daily. *end rant*

Have a great night guys. 0:-)
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RE: Battle Event: Locke and the Merchant/Officer - by justincreedon - 06-16-2015, 10:59 PM

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