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Battle Event: Locke and the Merchant/Officer

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Well on the battle events post it looks like he left it incomplete, he has it ending on 0F when the event actually end on FF. There is some very unfamiliar code right after the 0F but before the last action queue (which I assume is the actor jumping back into line) but it seemed like nothing I did to that code would even break the game let alone progress. So I was assuming maybe it went to a subroutine or another segment of code that handled that, but I don't know if subroutines are handled in battle events like they are in map events or not.. This is all kinda over my head at the moment. But thanks for the quick reply.
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RE: Battle Event: Locke and the Merchant/Officer - by justincreedon - 06-15-2015, 10:51 PM

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