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Final Fantasy VI Advance Editor
(07-07-2013, 10:57 PM)Joe73ffdq Wrote: I wish I knew how to do more than just simple hex editing, because this would be a fun game to pick apart. Giving everybody natural magic of their own, fixed stat growth at level up instead of from espers, expanding above 65535 hp for enemies, and evade/Mevade options other than just multiples of ten, would be things I would try to program.
The data is the same in the SNES and GBA version (except for palettes and graphics) so it's easy to find with hex searches. The thing is for code hacks there is a lack of disassemblies for the GBA version and the GBA use ARM language which is not the same as the SNES 65816 ASM.
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