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Final Fantasy VI Advance Editor
06-22-2013, 08:02 PM
So a quick update on this project, I decided to drop WinForms and rewrite my editor in WPF (Windows Presentation Foundation). It's a more recent programming model that offers more flexibility and that is supported by the Microsof development team (WinForms development team was fired back in 2005). There is a lot of learning to do on my side since it's a new way of building applications, but I made this decision because I wanted to learn WPF programming. You can expect a better looking editor but the next update won't be soon.
In the next version, I will include a portrait graphic editor that will be close to what you know in FF3se. This will be the first step to a complete graphic editor that will include monsters and espers graphics. I'm also working on on a dialogue editor, but there is still a lot of work to do on that side, mainly to display correctly the text windows as seen in-game. You can expect a renaming option in the next release for sure for things that are already editable such as monsters, items and actors.
In the next version, I will include a portrait graphic editor that will be close to what you know in FF3se. This will be the first step to a complete graphic editor that will include monsters and espers graphics. I'm also working on on a dialogue editor, but there is still a lot of work to do on that side, mainly to display correctly the text windows as seen in-game. You can expect a renaming option in the next release for sure for things that are already editable such as monsters, items and actors.
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