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Final Fantasy VI Advance Editor
09-07-2013, 12:17 PM
(09-07-2013, 12:23 AM)Valiente Wrote: I bet you've already fixed this, but in the Spell Editor, Spell #85, labeled as Joker's Death is actually Cyan's first skill Fang. The 7 blanks to follow (though spell #92) are the remainder of his skill set in order.
I wasn't aware of this. I'll fix it in the next version.
(09-07-2013, 12:23 AM)Valiente Wrote: More importantly, I actually found real info in the ROM:
the incremental increase for HP and MP per each of the 98 levels ups (the +X amount per level up):
HP is at 62EC28-62EC89, 98 locations
MP is at 62AA54-62AA5B, 98 locations
Both are listed from lowest to highest, so first is the level up from level 1 to 2 and then the next address is the level up from 2 to 3, etc.
Nice find man. I'll add the feature to change the experience also.
(09-07-2013, 12:23 AM)Valiente Wrote: I wasn't able to locate the Experience Chart or find Strago's starting Lore offsets. Did the experience needed per level up change from the SNES version (MP gained did)? Because I couldn't find an alternative FF6A chart for this.
I think it is the same as the SNES version although the data format could have changed...
(09-07-2013, 12:23 AM)Valiente Wrote: How this works in case you didn't know and had the time to play around.....The first 8 of the 88 represents Strago knowing Aqua Breath (4th spell in the list) upon joining and not knowing Doom, Roulette or Tsunami (the other 1st-3rd spells in his list). So a NNNY = 0001. Flip it around 1000 and convert Binary to Hex = 8. The following 5 digits work the same going down Strago's Lore list.
How did you figured this out if you haven't located the string? Have you tested it?
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