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Final Fantasy VI Advance Editor
07-06-2013, 12:51 PM
(07-06-2013, 02:54 AM)Joe73ffdq Wrote: Natural magic growth on level ups for Terra and Celes. Also, is there a way to give other characters natural magic growth.
I haven't found yet those two lists and it's not a priority for me at the moment. Adding a third natural magic learner falls into ARM hacking so it's not a planned feature of the editor.
(07-06-2013, 02:54 AM)Joe73ffdq Wrote: Script editing, and map editing.
Script and text editing will make it probably in the next release but you probably won't be able to add more entries because I'm not planning for now to give the option of moving the data.
As for map editing, there is still too much unknown data to make something comparable to FF6LE. What will most likely happens if I found all the data is a FF6LE conversion to the GBA version.
(07-06-2013, 02:54 AM)Joe73ffdq Wrote: Sprite editing for equipment so I can create my own. I want to give Gau a fight command, but I want him to have his own weapon set instead of just giving him claws.
An equipment sprite editor is something I would like to see someday. Because each equipment piece is made of several tiles, which are not always consecutive, it might take time to figure out and implement but it's definitely something I will try to add, just not in the next release.
(07-06-2013, 12:15 PM)Marketa Lazarova Wrote: Out of curiosity, are Evade and M Block handled differently in FF6A from the original?
They are probably handled the same way but I don't have a disassembly of the ARM code of the game. Even if you change those value, you still have only 11 different values on the same byte in the item data. If you want to expand this number, it falls into ARM hacking.
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