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Secret of Mana Graphical Offsets
10-01-2011, 03:14 PM
Well, I suppose loading a map is more to say that it takes one of a number of predefined exists into a given area (and there can be multiple ones there, since some rooms in the palaces are just part of the same map); 18xx is that command, though it &'s with 0x3FF to determine what exit to take.
Character movement in an event is a little funky. That would be command 32nndx:
1. Where nn is the character in question and can be 01: Boy, 02: Girl, 03: Sprite, 04: NPC #1, 05: NPC #2, etc.; largely that follows the order their character data is laid out in memory, though I believe 00 has been used (of the two of us, she's worked with events a hell of a lot more than I have).
2. d is the direction and can be 0 for up, 4 down, 8 right, C left.
3. x is the movement distance and can be up to itself plus unused lower bits in d, i.e. 3F total.
Character movement in an event is a little funky. That would be command 32nndx:
1. Where nn is the character in question and can be 01: Boy, 02: Girl, 03: Sprite, 04: NPC #1, 05: NPC #2, etc.; largely that follows the order their character data is laid out in memory, though I believe 00 has been used (of the two of us, she's worked with events a hell of a lot more than I have).
2. d is the direction and can be 0 for up, 4 down, 8 right, C left.
3. x is the movement distance and can be up to itself plus unused lower bits in d, i.e. 3F total.
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