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Secret of Mana Graphical Offsets
09-29-2011, 08:56 AM
Heheheh, thankee! Hoo, I really need to figure out a good way to speed up the process a bit, though The last thing I was trying to do was figure out what all the graphical header bytes for areas did, then I screwed around with tile construction data (which is kinna compressed). There's a bit of a wrinkle with the way maps are put together since some tiles are compressed, some aren't, and I haven't bothered trying to find the subroutines that handle the latter
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