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Official FF6: Beyond Chaos thread (randomizer)
01-03-2017, 03:54 PM
Good day, chaps!
Randomizer question of the day:
What happens when a Rage User, uses a rage that has a Status Inflicting Special (e.g. Stop/Sleep), but is also welding a weapon which prompts a random spell/Esper cast (e.g. Fire 3/Siren)?
Which results ensue:
A).
- Special is executed (does damage, sets ailment)
- Prompts Spell/Esper for additional damage/ailment
Example above: (Special Sets Stop ---> Siren is summoned and sets Mute Status alongside it)
B).
- Special is casted (deals damage, sets ailment)
- Spell/Esper is not Prompted
C).
- Special is executed, but the status ailment is only set when the Esper/Spell is NOT Prompted. On Special Strikes where the Esper/Spell IS Prompted, the status ailment of the special in question is completely ignored/negated.
I'm sure one of you Walking FF6 gods have the answer to this debauchery.
;[
Randomizer question of the day:
What happens when a Rage User, uses a rage that has a Status Inflicting Special (e.g. Stop/Sleep), but is also welding a weapon which prompts a random spell/Esper cast (e.g. Fire 3/Siren)?
Which results ensue:
A).
- Special is executed (does damage, sets ailment)
- Prompts Spell/Esper for additional damage/ailment
Example above: (Special Sets Stop ---> Siren is summoned and sets Mute Status alongside it)
B).
- Special is casted (deals damage, sets ailment)
- Spell/Esper is not Prompted
C).
- Special is executed, but the status ailment is only set when the Esper/Spell is NOT Prompted. On Special Strikes where the Esper/Spell IS Prompted, the status ailment of the special in question is completely ignored/negated.
I'm sure one of you Walking FF6 gods have the answer to this debauchery.
;[
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