ff6a:patches

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ff6a:patches [2017/03/18 01:36]
madsiur
ff6a:patches [2019/02/12 10:46] (current)
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 ====== FF6 Advance Patches ====== ====== FF6 Advance Patches ======
  
-TRhis is  a collection of GBA patches. Novalia Spririt patches are a temporary hosting until the time he gets another hosting solution for his work. A more detailed description of some patches can be found on this [[http://archive.is/lsOXJ|archived page]]. +This is  a collection of GBA patches. Novalia Spririt patches are a temporary hosting until the time he gets another hosting solution for his work. A more detailed description of some patches can be found on this [[http://archive.is/lsOXJ|archived page]].
- +
-===== Improvements =====+
  
 ==== Sound Restoration ==== ==== Sound Restoration ====
 | Download |{{ff6a:patches:sound2.1.zip|Sound Restoration 2.1}}| | Download |{{ff6a:patches:sound2.1.zip|Sound Restoration 2.1}}|
-| Author |Novalia Spirit|+| Author |Bregalad|
 | Version |GBA (JUE)| | Version |GBA (JUE)|
 | Description |This hack, that could also be called “FF6 advance as it should have been”, basically replace the music with the original music from the SNES version (gone the aggressive fuzzy instruments). The framerate drops, although not entirely suppressed, are greatly reduced, so this version plays almost as smoothly as the SNES original. The opera songs can optionally be patched to have true opera soloists, and the major part of the opera tunes are played by Tokio’s orchestra (European version of the ROM only). You can also get {{ff6a:patches:sound1.1.zip|version 1.1}} which can only be patched on the (E) version.| | Description |This hack, that could also be called “FF6 advance as it should have been”, basically replace the music with the original music from the SNES version (gone the aggressive fuzzy instruments). The framerate drops, although not entirely suppressed, are greatly reduced, so this version plays almost as smoothly as the SNES original. The opera songs can optionally be patched to have true opera soloists, and the major part of the opera tunes are played by Tokio’s orchestra (European version of the ROM only). You can also get {{ff6a:patches:sound1.1.zip|version 1.1}} which can only be patched on the (E) version.|
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 | Version |GBA (JUE)| | Version |GBA (JUE)|
 | Description |To accommodate for the undersized, relatively dark monitor of the Game Boy Advance, a variety of colors in Final Fantasy VI Advance exhibit a higher degree of saturation than that of the earlier versions. Consequently, the graphics generally appear brighter, and certain colors diverge significantly from their original specifications. As such, the purpose of this patch is to restore the colors to their former state.| | Description |To accommodate for the undersized, relatively dark monitor of the Game Boy Advance, a variety of colors in Final Fantasy VI Advance exhibit a higher degree of saturation than that of the earlier versions. Consequently, the graphics generally appear brighter, and certain colors diverge significantly from their original specifications. As such, the purpose of this patch is to restore the colors to their former state.|
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- 
-===== Bugfixes ===== 
  
 ==== Verdant Respite Fix ==== ==== Verdant Respite Fix ====
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 | Version |SFC, SNES (1.0, 1.1), GBA (JUE)| | Version |SFC, SNES (1.0, 1.1), GBA (JUE)|
 | Description |During Sabin's scenario, Shadow can be found by a well outside of a house. Therein, the theme for Shadow can be heard, provided that he is not on the roster and the party has yet to board the Phantom Train. Therefore, should Shadow take his leave following a battle, which may only occur after the events at the Imperial camp, his theme will continue to serve the aforementioned area, despite his absence. This patch addresses the issue by imposing a condition that better suits the circumstances.| | Description |During Sabin's scenario, Shadow can be found by a well outside of a house. Therein, the theme for Shadow can be heard, provided that he is not on the roster and the party has yet to board the Phantom Train. Therefore, should Shadow take his leave following a battle, which may only occur after the events at the Imperial camp, his theme will continue to serve the aforementioned area, despite his absence. This patch addresses the issue by imposing a condition that better suits the circumstances.|
 +
 +==== Shadow's Shadow Fix ====
 +| Download |{{ff3:ff3us:patches:madsiur:shadow_fix.zip|Shadow's Shadow Fix 1.0}}|
 +| Author |madsiur|
 +| Version |SNES (1.0, 1.1), GBA (JUE)|
 +| Description |Quoting Novalia Spirit: //As everybody knows, the first time you step foot into South Figaro, you normally see Shadow walk towards the Cafe. As expected, in the case you follow him into the building, he'll be there. It is once Vargas is killed that Shadow disappears from the Cafe. Now here's the bug: ignore South Figaro till you beat Vargas. Retrace your steps to South Figaro, and you will, here again, see Shadow walk towards the Cafe. BUT, he won't be in it//. To fix the bug, an additional check is made in South Figaro entrance event. If Vargas is beaten or you saw Shadow walk in town, Shadow NPC is not created and its movement queue not executed. See also the SNES [[ff3:ff3us:patches:madsiur:shadow_shadow|wiki entry]].|
 +
 +==== Auction Chocobo Fix ====
 +| Download |{{ff3:ff3us:patches:madsiur:auctionchocobo.zip|Auction Chocobo Fix 1.1}}|
 +| Author |madsiur|
 +| Version |SNES (1.0, 1.1), SFC, GBA (JUE)|
 +| Description |The chocobo in the WOB auction house has two portions of his sprite cut off by the two lady NPC standing behind him. This is because those NPC sprites have priority over the chocobo one. To fix this, the property “can walk over” for the NPCs have been checked and bit 8:3 of their NPC data has been unchecked. See also the SNES [[ff3:ff3us:patches:madsiur:auction_chocobo|wiki entry]].|
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