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ff6a:patches [2017/03/18 01:18] madsiur [The Peninsula of Death Fix] |
ff6a:patches [2019/02/12 10:46] (current) |
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====== FF6 Advance Patches ====== | ====== FF6 Advance Patches ====== | ||
+ | This is a collection of GBA patches. Novalia Spririt patches are a temporary hosting until the time he gets another hosting solution for his work. A more detailed description of some patches can be found on this [[http:// | ||
- | ===== Bugfixes | + | ==== Sound Restoration |
+ | | Download |{{ff6a: | ||
+ | | Author |Bregalad| | ||
+ | | Version |GBA (JUE)| | ||
+ | | Description |This hack, that could also be called “FF6 advance as it should have been”, basically replace the music with the original music from the SNES version (gone the aggressive fuzzy instruments). The framerate drops, although not entirely suppressed, are greatly reduced, so this version plays almost as smoothly as the SNES original. The opera songs can optionally be patched to have true opera soloists, and the major part of the opera tunes are played by Tokio’s orchestra (European version of the ROM only). You can also get {{ff6a: | ||
+ | |||
+ | ==== Color Restoration ==== | ||
+ | | Download |{{ff6a: | ||
+ | | Author |Novalia Spirit| | ||
+ | | Version |GBA (JUE)| | ||
+ | | Description |To accommodate for the undersized, relatively dark monitor of the Game Boy Advance, a variety of colors in Final Fantasy VI Advance exhibit a higher degree of saturation than that of the earlier versions. Consequently, | ||
==== Verdant Respite Fix ==== | ==== Verdant Respite Fix ==== | ||
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| Version |SFC, GBA (JUE)| | | Version |SFC, GBA (JUE)| | ||
| Description |Whenever the airship soars into the sky, the flow of the waterfall and the motion of the ocean momentarily cease; the animation does not resume until the screen fades to black. This patch prevents such behavior.| | | Description |Whenever the airship soars into the sky, the flow of the waterfall and the motion of the ocean momentarily cease; the animation does not resume until the screen fades to black. This patch prevents such behavior.| | ||
+ | |||
+ | ==== The Phantom Diary Fix ==== | ||
+ | | Download |{{ff6a: | ||
+ | | Author |Novalia Spirit| | ||
+ | | Version |SFC, SNES (1.0, 1.1), GBA (JUE)| | ||
+ | | Description |Inside Owzer' | ||
==== Doomed to Death Fix ==== | ==== Doomed to Death Fix ==== | ||
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| Version |SFC, SNES (1.0, 1.1), GBA (JUE)| | | Version |SFC, SNES (1.0, 1.1), GBA (JUE)| | ||
| Description |This fix adds Zombie and Petrify to the list of game-ending status effects for Banon. While the former inclusion is merely a precaution, the latter serves to account for Terra' | | Description |This fix adds Zombie and Petrify to the list of game-ending status effects for Banon. While the former inclusion is merely a precaution, the latter serves to account for Terra' | ||
+ | |||
+ | ==== Item Duplication Fix ==== | ||
+ | | Download |{{ff6a: | ||
+ | | Author |Novalia Spirit| | ||
+ | | Version |GBA (JUE)| | ||
+ | | Description |During the final battle, the function that replaces fallen party members accounts for fourteen characters, despite the fact that there can only be twelve. As a consequence, | ||
+ | |||
+ | ==== Agoraphobic Leader Fix ==== | ||
+ | | Download |{{ff6a: | ||
+ | | Author |Novalia Spirit| | ||
+ | | Version |SFC, SNES (1.0, 1.1), GBA (JUE)| | ||
+ | | Description |Leaving Arvis' | ||
+ | |||
+ | |||
+ | ==== Persistent Whistle Fix ==== | ||
+ | | Download |{{ff6a: | ||
+ | | Author |Novalia Spirit| | ||
+ | | Version |SFC, SNES (1.0, 1.1), GBA (JUE)| | ||
+ | | Description |During Sabin' | ||
+ | |||
+ | ==== Shadow' | ||
+ | | Download |{{ff3: | ||
+ | | Author |madsiur| | ||
+ | | Version |SNES (1.0, 1.1), GBA (JUE)| | ||
+ | | Description |Quoting Novalia Spirit: //As everybody knows, the first time you step foot into South Figaro, you normally see Shadow walk towards the Cafe. As expected, in the case you follow him into the building, he'll be there. It is once Vargas is killed that Shadow disappears from the Cafe. Now here's the bug: ignore South Figaro till you beat Vargas. Retrace your steps to South Figaro, and you will, here again, see Shadow walk towards the Cafe. BUT, he won't be in it//. To fix the bug, an additional check is made in South Figaro entrance event. If Vargas is beaten or you saw Shadow walk in town, Shadow NPC is not created and its movement queue not executed. See also the SNES [[ff3: | ||
+ | |||
+ | ==== Auction Chocobo Fix ==== | ||
+ | | Download |{{ff3: | ||
+ | | Author |madsiur| | ||
+ | | Version |SNES (1.0, 1.1), SFC, GBA (JUE)| | ||
+ | | Description |The chocobo in the WOB auction house has two portions of his sprite cut off by the two lady NPC standing behind him. This is because those NPC sprites have priority over the chocobo one. To fix this, the property “can walk over” for the NPCs have been checked and bit 8:3 of their NPC data has been unchecked. See also the SNES [[ff3: |