ff6a:patches

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ff6a:patches [2016/10/10 00:06]
madsiur [Vanishing Magicite Fix]
ff6a:patches [2019/02/12 10:46] (current)
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 ====== FF6 Advance Patches ====== ====== FF6 Advance Patches ======
  
 +This is  a collection of GBA patches. Novalia Spririt patches are a temporary hosting until the time he gets another hosting solution for his work. A more detailed description of some patches can be found on this [[http://archive.is/lsOXJ|archived page]].
  
-===== Bugfixes =====+==== Sound Restoration ==== 
 +| Download |{{ff6a:patches:sound2.1.zip|Sound Restoration 2.1}}| 
 +| Author |Bregalad| 
 +| Version |GBA (JUE)| 
 +| Description |This hack, that could also be called “FF6 advance as it should have been”, basically replace the music with the original music from the SNES version (gone the aggressive fuzzy instruments). The framerate drops, although not entirely suppressed, are greatly reduced, so this version plays almost as smoothly as the SNES original. The opera songs can optionally be patched to have true opera soloists, and the major part of the opera tunes are played by Tokio’s orchestra (European version of the ROM only). You can also get {{ff6a:patches:sound1.1.zip|version 1.1}} which can only be patched on the (E) version.| 
 + 
 +==== Color Restoration ==== 
 +| Download |{{ff6a:patches:ff6_color_restoration.zip|Color Restoration 1.01}}| 
 +| Author |Novalia Spirit| 
 +| Version |GBA (JUE)| 
 +| Description |To accommodate for the undersized, relatively dark monitor of the Game Boy Advance, a variety of colors in Final Fantasy VI Advance exhibit a higher degree of saturation than that of the earlier versions. Consequently, the graphics generally appear brighter, and certain colors diverge significantly from their original specifications. As such, the purpose of this patch is to restore the colors to their former state.|
  
 ==== Verdant Respite Fix ==== ==== Verdant Respite Fix ====
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 | Version |GBA (J)| | Version |GBA (J)|
 | Description |In order for each monster to fit the relatively small monitor of the Game Boy Advance, certain enemy formations have been slightly altered from their original positions. The formation consisting of three Drops was modified in such a manner that the robots appear as if they were suspended by an invisible support structure, as none of the sprites actually touch the upper edge of the screen. This bug is exclusive to the Japanese edition.| | Description |In order for each monster to fit the relatively small monitor of the Game Boy Advance, certain enemy formations have been slightly altered from their original positions. The formation consisting of three Drops was modified in such a manner that the robots appear as if they were suspended by an invisible support structure, as none of the sprites actually touch the upper edge of the screen. This bug is exclusive to the Japanese edition.|
 +
 +==== The Echoing Waters Fix ====
 +| Download |{{ff6a:patches:ff6_tunnel_volume.zip|The Echoing Waters Fix 1.0}}|
 +| Author |Novalia Spirit|
 +| Version |GBA (JUE)|
 +| Description |Following the inclusion of Banon at the Returners' Hideout, the ambient sound heard within the tunnel leading to the Lete River is played 28% louder than it was intended, and will be adjusted only upon leaving the menu or reentering the area; this patch addresses that issue.|
  
 ==== Broken Gate Fix ==== ==== Broken Gate Fix ====
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 ==== The Cowardly Dog Fix ==== ==== The Cowardly Dog Fix ====
-| Download |{{ff6a:patches:interceptor.zip|The Cowardly Dog Fix}}|+| Download |{{ff6a:patches:interceptor.zip|The Cowardly Dog Fix 1.0}}|
 | Author |Novalia Spirit| | Author |Novalia Spirit|
 | Version |SFC, SNES (1.0, 1.1), GBA (JUE)| | Version |SFC, SNES (1.0, 1.1), GBA (JUE)|
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 | Version |SFC, SNES (1.0, 1.1), GBA (JUE)| | Version |SFC, SNES (1.0, 1.1), GBA (JUE)|
 | Description |The zone covering a large portion of the peninsula directly east of Kefka's Tower has its enemy encounters set to default, thereby resulting in encounters that solely involve Leafers, which occasionally ally with Dark Winds. This patch addresses the issue by reproducing the characteristics of the zone that covers the rest of the peninsula.| | Description |The zone covering a large portion of the peninsula directly east of Kefka's Tower has its enemy encounters set to default, thereby resulting in encounters that solely involve Leafers, which occasionally ally with Dark Winds. This patch addresses the issue by reproducing the characteristics of the zone that covers the rest of the peninsula.|
 +
 +==== Song Title Corrections ====
 +| Download |{{ff6a:patches:ff6_magi.zip|Song Title Corrections 1.0}}|
 +| Author |Novalia Spirit|
 +| Version |GBA (J)|
 +| Description |In the music player, the string Magi is not displayed as such. Rather, h_control takes its place, which is what the data actually contains, and what this patch specifically modifies.|
  
 ==== The Sealed Door Fix ==== ==== The Sealed Door Fix ====
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 | Version |SFC, GBA (JUE)| | Version |SFC, GBA (JUE)|
 | Description |Whenever the airship soars into the sky, the flow of the waterfall and the motion of the ocean momentarily cease; the animation does not resume until the screen fades to black. This patch prevents such behavior.| | Description |Whenever the airship soars into the sky, the flow of the waterfall and the motion of the ocean momentarily cease; the animation does not resume until the screen fades to black. This patch prevents such behavior.|
 +
 +==== The Phantom Diary Fix ====
 +| Download |{{ff6a:patches:ff6_diary.zip|The Phantom Diary Fix 1.0}}|
 +| Author |Novalia Spirit|
 +| Version |SFC, SNES (1.0, 1.1), GBA (JUE)|
 +| Description |Inside Owzer's mansion, if Relm is in the basement, an invisible force will prevent the party from entering the art gallery in the dark, while revealing a diary on a nearby desk. Following the demise of Chadarnook, however, the diary remains available for reading despite the fact that it is no longer visible. This patch disables further interaction with the book.|
  
 ==== Doomed to Death Fix ==== ==== Doomed to Death Fix ====
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 | Version |SFC, SNES (1.0, 1.1), GBA (JUE)| | Version |SFC, SNES (1.0, 1.1), GBA (JUE)|
 | Description |This fix adds Zombie and Petrify to the list of game-ending status effects for Banon. While the former inclusion is merely a precaution, the latter serves to account for Terra's natural acquisition of Break at a high level.| | Description |This fix adds Zombie and Petrify to the list of game-ending status effects for Banon. While the former inclusion is merely a precaution, the latter serves to account for Terra's natural acquisition of Break at a high level.|
 +
 +==== Item Duplication Fix ====
 +| Download |{{ff6a:patches:ff6_dupe.zip|Item Duplication Fix 1.0}}|
 +| Author |Novalia Spirit|
 +| Version |GBA (JUE)|
 +| Description |During the final battle, the function that replaces fallen party members accounts for fourteen characters, despite the fact that there can only be twelve. As a consequence, if each tier is completed with a lone survivor, Terra will join the battle against Kefka, regardless of her presence and recruitment status. Therefore, when two instances of Terra are present, duplicating her handheld equipment becomes possible. The armaments of either Terra must first be removed, then any equipment slot of the other must be selected, at the very least. Upon completion of the game, Terra will retain her equipment, but the items that were removed will remain in the inventory.|
 +
 +==== Agoraphobic Leader Fix ====
 +| Download |{{ff6a:patches:ff6_agora.zip|Agoraphobic Leader Fix 1.01}}|
 +| Author |Novalia Spirit|
 +| Version |SFC, SNES (1.0, 1.1), GBA (JUE)|
 +| Description |Leaving Arvis's house through the back door in the World of Ruin causes the party to be facing south rather than north. Similarly, on the Phantom Train, the party is oriented westward after exiting the second seating carriage through the east. In both cases, this fix enforces the opposite direction.|
 +
 +
 +==== Persistent Whistle Fix ====
 +| Download |{{ff6a:patches:ff6_whistle.zip|Persistent Whistle Fix 1.0}}|
 +| Author |Novalia Spirit|
 +| Version |SFC, SNES (1.0, 1.1), GBA (JUE)|
 +| Description |During Sabin's scenario, Shadow can be found by a well outside of a house. Therein, the theme for Shadow can be heard, provided that he is not on the roster and the party has yet to board the Phantom Train. Therefore, should Shadow take his leave following a battle, which may only occur after the events at the Imperial camp, his theme will continue to serve the aforementioned area, despite his absence. This patch addresses the issue by imposing a condition that better suits the circumstances.|
 +
 +==== Shadow's Shadow Fix ====
 +| Download |{{ff3:ff3us:patches:madsiur:shadow_fix.zip|Shadow's Shadow Fix 1.0}}|
 +| Author |madsiur|
 +| Version |SNES (1.0, 1.1), GBA (JUE)|
 +| Description |Quoting Novalia Spirit: //As everybody knows, the first time you step foot into South Figaro, you normally see Shadow walk towards the Cafe. As expected, in the case you follow him into the building, he'll be there. It is once Vargas is killed that Shadow disappears from the Cafe. Now here's the bug: ignore South Figaro till you beat Vargas. Retrace your steps to South Figaro, and you will, here again, see Shadow walk towards the Cafe. BUT, he won't be in it//. To fix the bug, an additional check is made in South Figaro entrance event. If Vargas is beaten or you saw Shadow walk in town, Shadow NPC is not created and its movement queue not executed. See also the SNES [[ff3:ff3us:patches:madsiur:shadow_shadow|wiki entry]].|
 +
 +==== Auction Chocobo Fix ====
 +| Download |{{ff3:ff3us:patches:madsiur:auctionchocobo.zip|Auction Chocobo Fix 1.1}}|
 +| Author |madsiur|
 +| Version |SNES (1.0, 1.1), SFC, GBA (JUE)|
 +| Description |The chocobo in the WOB auction house has two portions of his sprite cut off by the two lady NPC standing behind him. This is because those NPC sprites have priority over the chocobo one. To fix this, the property “can walk over” for the NPCs have been checked and bit 8:3 of their NPC data has been unchecked. See also the SNES [[ff3:ff3us:patches:madsiur:auction_chocobo|wiki entry]].|
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