ff6a:patches

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ff6a:patches [2016/10/10 00:06]
madsiur [Vanishing Magicite Fix]
ff6a:patches [2019/02/12 10:46]
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-====== FF6 Advance Patches ====== 
  
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-===== Bugfixes ===== 
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-==== Verdant Respite Fix ==== 
-| Download |{{ff6a:patches:grass.zip|Verdant Respite Fix 1.0}}| 
-| Author |Novalia Spirit| 
-| Version |SFC, SNES (1.0, 1.1), GBA (JUE)| 
-| Description |This fix enables the possibility of enemy encounters on all the light-green grass tiles with dark-green pixels in a corner; such tiles are only found in the World of Balance, outside of the Veldt.| 
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-==== Disorganized Formation Fix ==== 
-| Download |{{ff6a:patches:prometheus.zip|Disorganized Formation Fix 1.0}}| 
-| Author |Novalia Spirit| 
-| Version |GBA (JU)| 
-| Description |The Prometheus, Fortis formation was modified in such a manner that Prometheus, in a pincer attack, now appears on the same side as Fortis and transcends the boundaries of the battlefield. This bug was fixed for the European release.| 
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-==== Instant Airship Fix ==== 
-| Download |{{ff6a:patches:airship.zip|Instant Airship Fix 1.0}}| 
-| Author |Novalia Spirit| 
-| Version |SFC, SNES (1.0, 1.1), GBA (JUE)| 
-| Description |When the player is piloting the airship and decides to explore the interior, the program activates a switch whose purpose is to return control of the vehicle on the next visit to the world map, which is typically achieved through the wheel. However, when the party suffers defeat in battle, causing save data to be restored, the switch fails to be disabled. Consequently, it becomes possible to pilot the airship at any point in the journey, depending on when the most recent save was created, and provided that the console is never reset once the switch is activated, as its status is never recorded to the battery.| 
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-==== The Sleazy Lender Fix ==== 
-| Download |{{ff6a:patches:stable.zip|The Sleazy Lender Fix 1.0}}| 
-| Author |Novalia Spirit| 
-| Version | SFC, SNES (1.0, 1.1), GBA (JUE) | 
-| Description | The game wrongly deducts 150 GP instead of 80 GP whenever the party rents a chocobo in Nikeah; this patch rectifies that. | 
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-==== The Magic Bridge Fix ==== 
-| Download |{{ff6a:patches:bridge.zip|The Magic Bridge Fix 1.0}}| 
-| Author |Novalia Spirit| 
-| Version | SFC, SNES (1.0, 1.1), GBA (JUE) | 
-| Description | In South Figaro, it is possible to cross the canal via a secret passage behind the cafe and thereby complete Locke's scenario without stealing clothes, which produces a few oddities. The existence of the shortcut results directly from the presence of a black, passable tile on the first background layer at the specified location. | 
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-==== Flight of Storm Drgn Fix ==== 
-| Download |{{ff6a:patches:flight.zip|Flight of Storm Drgn Fix 1.0}}| 
-| Author |Novalia Spirit| 
-| Version | SFC, SNES (1.0, 1.1), GBA (JUE) | 
-| Description | This patch prevents Storm Drgn from being shifted a space upward upon completing a revolution, a phenomenon that causes the creature to eventually loop around the map and, from the perspective of the player, become invisible. | 
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-==== Naming Shadow Fix ==== 
-| Download |{{ff6a:patches:shadow.zip|Naming Shadow Fix 1.1}}| 
-| Author |Novalia Spirit| 
-| Version | SFC, SNES (1.0, 1.1), GBA (JUE) | 
-| Description | The function that invokes the naming screen for Shadow during Sabin's scenario fails to account for the possibility that the monk might not represent the leader of the party. As a result, minor oddities will arise should Cyan assume that role when the event occurs. Namely, the samurai remains visible as Shadow is introduced, and Sabin, whose location derives from the position of the party on the most recent creation of the map, momentarily appears afterward. | 
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-==== Transportation Device Fix ==== 
-| Download |{{ff6a:patches:device.zip|Transportation Device Fix 1.0}}| 
-| Author |Novalia Spirit| 
-| Version |SFC, SNES (1.0, 1.1), GBA (JUE)| 
-| Description |Following any animation of the westernmost transportation device of the Floating Continent, two mismatching tiles are temporarily placed in the immediate vicinity, a minor defect that is corrected by this patch.| 
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-==== The Invisible Hanger Fix ==== 
-| Download |{{ff6a:patches:drop.zip|The Invisible Hanger Fix 1.0}}| 
-| Author |Novalia Spirit| 
-| Version |GBA (J)| 
-| Description |In order for each monster to fit the relatively small monitor of the Game Boy Advance, certain enemy formations have been slightly altered from their original positions. The formation consisting of three Drops was modified in such a manner that the robots appear as if they were suspended by an invisible support structure, as none of the sprites actually touch the upper edge of the screen. This bug is exclusive to the Japanese edition.| 
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-==== Broken Gate Fix ==== 
-| Download |{{ff6a:patches:gate.zip|Broken Gate Fix 1.0}}| 
-| Author |Novalia Spirit| 
-| Version |SFC, SNES (1.0, 1.1), GBA (JUE)| 
-| Description |After Vicks destroys the gate inside the mines of Narshe, a mismatching tile is temporarily placed in the newly revealed area; this patch corrects that minor defect.| 
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-==== The Cowardly Dog Fix ==== 
-| Download |{{ff6a:patches:interceptor.zip|The Cowardly Dog Fix}}| 
-| Author |Novalia Spirit| 
-| Version |SFC, SNES (1.0, 1.1), GBA (JUE)| 
-| Description |The function that integrates Shadow into the party at Albrook fails to account for the possibility that the assassin might never have been granted Interceptor status. As a result, the dog may remain unavailable until its master is recruited in the World of Ruin.| 
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-==== Missing Light Fix ==== 
-| Download |{{ff6a:patches:star.zip|Missing Light Fix 1.0}}| 
-| Author |Novalia Spirit| 
-| Version |SFC, SNES (1.0, 1.1), GBA (JUE)| 
-| Description |The red light that stands on a chest inside Kefka's Tower was configured to disappear after the interconnected switches for the second and third parties have been pushed simultaneously. Its purpose is simply to demonstrate that the chest serves as a switch. While the object is reactivated when the parties leave the tower, it permanently ceases to exist following the demise of Poltrgeist, which can lead the player astray.| 
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-==== Narshe's Secret Entrance Fix ==== 
-| Download |{{ff6a:patches:secretentrance.zip|Narshe's Secret Entrance Fix 1.0}}| 
-| Author |Novalia Spirit| 
-| Version |SFC, SNES (1.0, 1.1), GBA (JUE)| 
-| Description |A mismatching tile is temporarily placed on the secret entrance in Narshe following the party's escape from the cave at the beginning of the game; this patch corrects that minor defect.| 
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-==== The Unilateral Blockade Fix ==== 
-| Download |{{ff6a:patches:pincer.zip|The Unilateral Blockade Fix 1.0 }}| 
-| Author |Novalia Spirit| 
-| Version |SFC, SNES (1.0, 1.1), GBA (JU)| 
-| Description |A lone Latimeria and a lone L.90 Magic can both pincer attack your party. That's obviously illogical. Maybe you're pincered between the single enemy and a volatile pocket of air? Almost all formations of single enemies have pincer attacks disabled in the data (or have a forced front, back, or side attack), but somehow these two slipped through. Curiously, they do have back attack disabled.| 
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-==== The Peninsula of Death Fix ==== 
-| Download |{{ff6a:patches:peninsula.zip|The Peninsula of Death Fix 1.0}}| 
-| Author |Novalia Spirit| 
-| Version |SFC, SNES (1.0, 1.1), GBA (JUE)| 
-| Description |The zone covering a large portion of the peninsula directly east of Kefka's Tower has its enemy encounters set to default, thereby resulting in encounters that solely involve Leafers, which occasionally ally with Dark Winds. This patch addresses the issue by reproducing the characteristics of the zone that covers the rest of the peninsula.| 
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-==== The Sealed Door Fix ==== 
-| Download |{{ff6a:patches:sealeddoor.zip|The Sealed Door Fix 1.0}}| 
-| Author |Novalia Spirit| 
-| Version |SFC, SNES (1.0, 1.1), GBA (JUE)| 
-| Description |The relic shop in Jidoor and the weapon shop in Maranda share a map that contains two doors. The first is centered on the back wall and is closed. The other is immediately to the left of the first and is open. The issue is that the open door is concealed within the wall, yet a small portion of it, which lies on the right side, remains visible. This patch eliminates that anomaly by the complete removal of the door.| 
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-==== Frozen Ocean Fix ==== 
-| Download |{{ff6a:patches:ocean.zip|Frozen Ocean Fix 1.0}}| 
-| Author |Novalia Spirit| 
-| Version |SFC, GBA (JUE)| 
-| Description |Whenever the airship soars into the sky, the flow of the waterfall and the motion of the ocean momentarily cease; the animation does not resume until the screen fades to black. This patch prevents such behavior.| 
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-==== Doomed to Death Fix ==== 
-| Download |{{ff6a:patches:bestiary.zip|Doomed to Death Fix 1.0}}| 
-| Author |Novalia Spirit| 
-| Version |GBA (JU)| 
-| Description |The code for the bestiary that determines whether Death should be listed as a status immunity fails to examine the appropriate data, as the determination ultimately relies on Doom status, regardless of the monster. Behemoth and Long Arm, for example, are susceptible to Death and invulnerable to Doom. Yet, the bestiary lists them both as immune to Death. Monsters with the opposite combination of statuses are affected by this bug as well, as Death immunity will be missing from their entries.| 
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-==== Lance Bonus Fix ==== 
-| Download |{{ff6a:patches:lance.zip|Lance Bonus Fix 1.0}}| 
-| Author |Novalia Spirit| 
-| Version |GBA (JUE)| 
-| Description |Items that fall within the expected range for lance-type weapons gain a damage bonus when landing from an aerial attack. Longinus and Gungnir, which are both exclusive to the Game Boy Advance versions, lie outside of that range, and are therefore not entitled to receive such a bonus. This patch modifies the code to account for the new lances.| 
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-==== Remote Control Fix ==== 
-| Download |{{ff6a:patches:remote.zip|Remote Control Fix 1.0}}| 
-| Author |Novalia Spirit| 
-| Version | SFC, SNES (1.0, 1.1), GBA (JUE) | 
-| Description |The system underlying the Control command exhibits a number of issues that involve the Hide status. If the master retreats or is expelled via an enemy ability such as Sneeze, the slave will remain in a submissive state indefinitely. If the victim leaves the battlefield by such a means, its abilities will remain available to the master. If targeted with Palidor, the slave will remain airborne for as long as Control is in effect. This fix causes the bond between the master and its slave to be broken whenever either entity is marked as hidden.| 
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-==== Blush Disease Fix ==== 
-| Download |{{ff6a:patches:blush.zip|Blush Disease Fix 1.0}}| 
-| Author |Novalia Spirit| 
-| Version |SFC, SNES (1.0, 1.1), GBA (JUE)| 
-| Description |Before the airship departs for Vector, a compliment given by Setzer causes Celes to blush. If Edgar is present, he will also react to the compliment, a consequence of sharing the same palette as Celes. Nevertheless, if Sabin, who also shares the same palette, is in the party, then nobody will blush. In addition, because a limit was accidentally imposed on the affected color components, the blushing effect is not completely reversed afterward. As a consequence, the skin color of Celes, as well as that of Edgar, turns pink and remains as such throughout the remainder of the scene.| 
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-==== Petrified Rebel Fix ==== 
-| Download |{{ff6a:patches:banon.zip|Petrified Rebel Fix 1.0}}| 
-| Author |Novalia Spirit| 
-| Version |SFC, SNES (1.0, 1.1), GBA (JUE)| 
-| Description |This fix adds Zombie and Petrify to the list of game-ending status effects for Banon. While the former inclusion is merely a precaution, the latter serves to account for Terra's natural acquisition of Break at a high level.| 
  • ff6a/patches.txt
  • Last modified: 5 years ago
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