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ff3:ff3us:tutorial:music:songdata [2018/02/22 03:59] madsiur [3. Choosing the right spot] |
ff3:ff3us:tutorial:music:songdata [2019/02/12 12:05] |
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- | ===== Insert Manually a Song Available on the Forum ===== | ||
- | In this tutorial we'll be importing in FF3us a song that is already in FF6 music format. There is no need for musical knowledge to be able to complete the following steps. The only things that will help is being familiar with the hexadecimal system as well as some basic ROM hacking knowledge like what is an offset, the difference between an absolute and hirom offset and how to use an hex editor. | ||
- | ==== 1. Getting the file and tool ==== | ||
- | We'll be using the FFIV song [[https:// | ||
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- | ==== 2. Files we will be importing ==== | ||
- | Extract the files from **FF4_prologue.7z** and you will see the following files: | ||
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- | **prologue.spc** is the song in SNES format. Those can be played with a SPC player or with winamp and a plug-in. For more info on SPC file and how to play them, use Google or check the great [[https:// | ||
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- | All songs in our song database have the three same files. Some songs, mostly done by tsushiy and having a samll " | ||
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- | ==== 3. Choosing the right spot ==== | ||
- | The first thing that you have to ask yourself is *"do I want to replace an existing song or expand the number of existing songs?" | ||
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- | I decided for the example to take the $EEAF01 spot, which has 767 free bytes, which is more than enough. As shown in the image below, I select with the mouse the pointer block, I do **Ctrl+c**, **Ctrl+g** to enter my destination (you can scroll a long time for the same result) and then **Right-Click-> | ||
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- | {{ff3: | ||
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- | ==== Result in-game ==== | ||
- | {{ff3: |