ff3:ff3us:patches:madsiur:cursed_tweak

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
ff3:ff3us:patches:madsiur:cursed_tweak [2017/04/08 21:55]
madsiur created
ff3:ff3us:patches:madsiur:cursed_tweak [2019/02/12 11:43] (current)
Line 1: Line 1:
 +~~NOTOC~~
 ===== Cursed Tweak ===== ===== Cursed Tweak =====
  
-Page under constructionSee the [[http://www.ff6hacking.com/forums/showthread.php?tid=3194|Forum Thread]] for now.+[[ff3:ff3us:patches:madsiur|{{ff3:ff3us:patches:madsiur:madbutton.png}}]] 
 + 
 +==== Patch data ==== 
 + 
 +|Name               |Cursed Tweak 1.1  | 
 +|Author             |madsiur 
 +|Link               |{{ff3:ff3us:patches:madsiur:cursedtweak.zip|Download}} 
 + 
 +==== Rom data ==== 
 + 
 +|ROM Name  |Final Fantasy III (USA) 1.0  | 
 +|ROM SHA-1  |4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7 
 +|Header  |No  | 
 + 
 +==== Offsets ==== 
 + 
 +Free space is required for the new function in the bank your are implementing the hack. 
 + 
 +|$C0BDE4 - $C0BDF1  |SRAM Init Modification 
 +|$C25FFA - $C25FFE  |Cursed Shield Routine Hookup 
 + 
 +==== Description ==== 
 + 
 +This is not a patch but a ASM file that allows more than one cursed item in the game. As it is now, each table has 4 entries, first the cursed shield then 3x dirk. As an example, item #2 of table A will turn into item #2 of table B after X fights where X is entry #2 of table C. You can expand the three table to 5, 7, 12 or more entries or have 2 or 3 entries. However 2 or 1 item(s) kinda defeat the purpose of using tables but it would work anyway. In case you change number of entries, you must change line 9 and 36 of the ASM file to the good numbers of items.\\ 
 + 
 +This tweak use 4 continuous free RAM bytes in the SRAM range (or more depending of your needs) starting at $7E1E1D. It also use a single RAM byte as temp storing value for CMP purpose ($7E1440).\\ 
 + 
 +**There are a few restrictions:** 
 + 
 +  - If an item is equipped by 2 characters, counter will increase of two each battle but only one of the two weapon will upgrade. 
 +  - If you have two identical entries in table A, only one of the two counters will be upgraded each battle even if 2 character equip the item. 
 +  - Setting the number of battles to 0x00 will make the item upgrade after 257 battles (never tested the scenario though). 
 +  - Battle number should be between 0x01 and 0xFF (1 byte). 
 +  - Setting an upgraded item to 0xFF will most likely make you lose the table A item and get nothing new when upgrade happend. 
 +  - I'm not responsible of people upgrading a shield into a megalixir and then have it equipped in the left hand Tongue 
 + 
 +**Note:** "uncursed shield" message will appear after the battle when a upgrade is made. Since there is not universal message that can be applied, I left it as it is. One can easily find it in the ROM with the good table and change it to something that suits more his hack. 
 + 
 +==== Links ==== 
 + 
 +[[http://www.ff6hacking.com/forums/showthread.php?tid=3194|Forum Thread]]\\ 
 + 
 +==== Screenshots ==== 
 + 
 +{{gallery>ff3:ff3us:patches:madsiur:curse:?128x128&lightbox}} 
 + 
 +[[ff3:ff3us:patches:madsiur|{{ff3:ff3us:patches:madsiur:madbutton.png}}]]
  • ff3/ff3us/patches/madsiur/cursed_tweak.1491688535.txt.gz
  • Last modified: 5 years ago
  • (external edit)