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ff3:ff3us:patches:madsiur:cursed_tweak [2017/04/08 21:55] madsiur created |
ff3:ff3us:patches:madsiur:cursed_tweak [2019/02/12 11:43] (current) |
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+ | ~~NOTOC~~ | ||
===== Cursed Tweak ===== | ===== Cursed Tweak ===== | ||
- | Page under construction. See the [[http:// | + | [[ff3: |
+ | |||
+ | ==== Patch data ==== | ||
+ | |||
+ | |Name | ||
+ | |Author | ||
+ | |Link | ||
+ | |||
+ | ==== Rom data ==== | ||
+ | |||
+ | |ROM Name |Final Fantasy III (USA) 1.0 | | ||
+ | |ROM SHA-1 |4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7 | ||
+ | |Header | ||
+ | |||
+ | ==== Offsets ==== | ||
+ | |||
+ | Free space is required for the new function in the bank your are implementing the hack. | ||
+ | |||
+ | |$C0BDE4 - $C0BDF1 | ||
+ | |$C25FFA - $C25FFE | ||
+ | |||
+ | ==== Description ==== | ||
+ | |||
+ | This is not a patch but a ASM file that allows more than one cursed item in the game. As it is now, each table has 4 entries, first the cursed shield then 3x dirk. As an example, item #2 of table A will turn into item #2 of table B after X fights where X is entry #2 of table C. You can expand the three table to 5, 7, 12 or more entries or have 2 or 3 entries. However 2 or 1 item(s) kinda defeat the purpose of using tables but it would work anyway. In case you change number of entries, you must change line 9 and 36 of the ASM file to the good numbers of items.\\ | ||
+ | |||
+ | This tweak use 4 continuous free RAM bytes in the SRAM range (or more depending of your needs) starting at $7E1E1D. It also use a single RAM byte as temp storing value for CMP purpose ($7E1440).\\ | ||
+ | |||
+ | **There are a few restrictions: | ||
+ | |||
+ | - If an item is equipped by 2 characters, counter will increase of two each battle but only one of the two weapon will upgrade. | ||
+ | - If you have two identical entries in table A, only one of the two counters will be upgraded each battle even if 2 character equip the item. | ||
+ | - Setting the number of battles to 0x00 will make the item upgrade after 257 battles (never tested the scenario though). | ||
+ | - Battle number should be between 0x01 and 0xFF (1 byte). | ||
+ | - Setting an upgraded item to 0xFF will most likely make you lose the table A item and get nothing new when upgrade happend. | ||
+ | - I'm not responsible of people upgrading a shield into a megalixir and then have it equipped in the left hand Tongue | ||
+ | |||
+ | **Note:** " | ||
+ | |||
+ | ==== Links ==== | ||
+ | |||
+ | [[http:// | ||
+ | |||
+ | ==== Screenshots ==== | ||
+ | |||
+ | {{gallery> | ||
+ | |||
+ | [[ff3: |