ff3:ff3us:doc:asm:ram:battle_ram

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ff3:ff3us:doc:asm:ram:battle_ram [2017/12/08 00:35]
assassin [$11A0-$11FF: Shared RAM] defined $11CF, with its 1 bit
ff3:ff3us:doc:asm:ram:battle_ram [2023/04/12 04:16] (current)
c-dude $3A78 label updated from Everything's disassembly
Line 252: Line 252:
               0: restore hp/mp               0: restore hp/mp
         $11A5 MP Cost         $11A5 MP Cost
-        $11A6 Power+        $11A6 Battle Power or Spell Power
         $11A7 ------10         $11A7 ------10
               1: display battle message based on attack index (if attack hits)               1: display battle message based on attack index (if attack hits)
               0: automatically miss if target is immune to status               0: automatically miss if target is immune to status
-        $11A8 Success Rate+        $11A8 Hit Rate
         $11A9 Special Effect (0 = no effect)         $11A9 Special Effect (0 = no effect)
         $11AA Status 1         $11AA Status 1
Line 262: Line 262:
         $11AC Status 3         $11AC Status 3
         $11AD Status 4         $11AD Status 4
-        $11AE Hit Rate+        $11AE Vigor * 2 or Magic Power
         $11AF Level         $11AF Level
      
Line 820: Line 820:
            +$3A36 Golem HP (starts at caster's HP, $0000 means no golem)            +$3A36 Golem HP (starts at caster's HP, $0000 means no golem)
             $3A38 Characters that *just* escaped (gets cleared after they run)             $3A38 Characters that *just* escaped (gets cleared after they run)
-            $3A39 Characters that have lef the battle (sneezed away, ran away, etc.)+            $3A39 Characters that have left the battle (sneezed away, ran away, etc.)
             $3A3A Monsters that have died/escaped             $3A3A Monsters that have died/escaped
             $3A3B Run Difficulty             $3A3B Run Difficulty
Line 873: Line 873:
             $3A76 Number of characters that are alive             $3A76 Number of characters that are alive
             $3A77 Number of enemies that are alive             $3A77 Number of enemies that are alive
-           +$3A78 +           +$3A78 List of present characters and enemies
             $3A7A Command index             $3A7A Command index
             $3A7B Attack index             $3A7B Attack index
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