Differences
This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
ff3:ff3us:doc:asm:ram:battle_ram [2016/03/12 22:12] everything created |
ff3:ff3us:doc:asm:ram:battle_ram [2023/04/12 04:16] (current) c-dude $3A78 label updated from Everything's disassembly |
||
---|---|---|---|
Line 181: | Line 181: | ||
==== $0200-$02FF: | ==== $0200-$02FF: | ||
- | See [[ff3: | + | See [[ff3: |
==== $0300-$051F: | ==== $0300-$051F: | ||
Line 216: | Line 216: | ||
| | ||
==== $0520-$119F: | ==== $0520-$119F: | ||
- | See [[ff3: | + | See [[ff3: |
==== $11A0-$11FF: | ==== $11A0-$11FF: | ||
Line 252: | Line 252: | ||
0: restore hp/mp | 0: restore hp/mp | ||
$11A5 MP Cost | $11A5 MP Cost | ||
- | $11A6 Power | + | $11A6 Battle Power or Spell Power |
$11A7 ------10 | $11A7 ------10 | ||
1: display battle message based on attack index (if attack hits) | 1: display battle message based on attack index (if attack hits) | ||
0: automatically miss if target is immune to status | 0: automatically miss if target is immune to status | ||
- | $11A8 Success | + | $11A8 Hit Rate |
$11A9 Special Effect (0 = no effect) | $11A9 Special Effect (0 = no effect) | ||
$11AA Status 1 | $11AA Status 1 | ||
Line 262: | Line 262: | ||
$11AC Status 3 | $11AC Status 3 | ||
$11AD Status 4 | $11AD Status 4 | ||
- | $11AE Hit Rate | + | $11AE Vigor * 2 or Magic Power |
$11AF Level | $11AF Level | ||
| | ||
Line 324: | Line 324: | ||
$11CC - | $11CC - | ||
$11CD - | $11CD - | ||
- | +$11CE -------- | + | |
1: weapon in off-hand | 1: weapon in off-hand | ||
2: weapon in main hand | 2: weapon in main hand | ||
3: unarmed in off-hand | 3: unarmed in off-hand | ||
4: unarmed in main hand | 4: unarmed in main hand | ||
+ | $11CF ---4---- | ||
+ | 4: weapons in both hands. | ||
$11D0 ----zhsd Physical Block Graphic | $11D0 ----zhsd Physical Block Graphic | ||
$11D1 ----zhsd Magical Block Graphic | $11D1 ----zhsd Magical Block Graphic | ||
Line 390: | Line 392: | ||
$11DE - | $11DE - | ||
$11DF t-s---mc Field Equipment Effects | $11DF t-s---mc Field Equipment Effects | ||
- | t: tintina bar effect (doesn' | + | t: tintinabar |
s: sprint shoes effect (1.5x walk speed) | s: sprint shoes effect (1.5x walk speed) | ||
m: moogle charm effect (no random battles) | m: moogle charm effect (no random battles) | ||
Line 411: | Line 413: | ||
The field direct page ($0000-$00FF) gets copied here during battle and when on the world world map. | The field direct page ($0000-$00FF) gets copied here during battle and when on the world world map. | ||
- | ==== $1300-$14FF: | + | ==== $1300-$14FF: |
- | + | ||
- | See [[ff3: | + | |
+ | See [[ff3: | ||
==== $1500-$15FF: | ==== $1500-$15FF: | ||
Line 423: | Line 424: | ||
==== $1600-$1FFF: | ==== $1600-$1FFF: | ||
- | This data (0x0A00 bytes) is saved to SRAM when the game is saved. See [[ff3: | + | This data (0x0A00 bytes) is saved to SRAM when the game is saved. See [[ff3: |
==== $2000-$3000: | ==== $2000-$3000: | ||
Line 819: | Line 820: | ||
| | ||
$3A38 Characters that *just* escaped (gets cleared after they run) | $3A38 Characters that *just* escaped (gets cleared after they run) | ||
- | $3A39 Characters that have lef the battle (sneezed away, ran away, etc.) | + | $3A39 Characters that have left the battle (sneezed away, ran away, etc.) |
$3A3A Monsters that have died/ | $3A3A Monsters that have died/ | ||
$3A3B Run Difficulty | $3A3B Run Difficulty | ||
Line 872: | Line 873: | ||
$3A76 Number of characters that are alive | $3A76 Number of characters that are alive | ||
$3A77 Number of enemies that are alive | $3A77 Number of enemies that are alive | ||
- | | + | |
$3A7A Command index | $3A7A Command index | ||
$3A7B Attack index | $3A7B Attack index |