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Both sides previous revision Previous revision Next revision | Previous revision | ||
ff3:ff3us:doc:asm:ram:battle_ram [2023/04/11 20:25] c-dude Fix typo on $3A39 |
ff3:ff3us:doc:asm:ram:battle_ram [2024/05/15 02:51] (current) c-dude Added definition to $629A based on its use in the C1 bank |
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$3A76 Number of characters that are alive | $3A76 Number of characters that are alive | ||
$3A77 Number of enemies that are alive | $3A77 Number of enemies that are alive | ||
- | | + | |
$3A7A Command index | $3A7A Command index | ||
$3A7B Attack index | $3A7B Attack index | ||
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---------------------------------------------------------- | ---------------------------------------------------------- | ||
$6281 Play ching sound effect (SPC command $2C) | $6281 Play ching sound effect (SPC command $2C) | ||
- | $6282 | + | $6282 Hide all monsters after death animation if nonzero, set by formation 471 (the first tier of Kefka' |
$6283 Enable Wavy Battle BG (desert) | $6283 Enable Wavy Battle BG (desert) | ||
- | $6284 | + | $6284 Battle music is in progress |
$6285 h------s | $6285 h------s | ||
h: horizontal shaking only | h: horizontal shaking only | ||
Line 1525: | Line 1525: | ||
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- | $629A | + | $629A If nonzero, skip updating run animations |
$629B char 1 | $629B char 1 | ||
$629C char 2 | $629C char 2 | ||
Line 1531: | Line 1531: | ||
$629E char 4 | $629E char 4 | ||
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- | $62A4 | + | $62A4 0 if nobody' |
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- | $7BDD | + | $7BDD Menu Text Needs to be updated |
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