ff3:ff3us:doc:asm:fmt:battle_bg_data

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ff3:ff3us:doc:asm:fmt:battle_bg_data [2016/10/26 07:23]
madsiur
ff3:ff3us:doc:asm:fmt:battle_bg_data [2019/02/12 10:29] (current)
Line 6: Line 6:
 See in order: $C11CF7 ($00-$02), $C11C7D ($03-$04) and $C11DF2 ($05). See in order: $C11CF7 ($00-$02), $C11C7D ($03-$04) and $C11DF2 ($05).
  
-| $00-$02 | Three pointers to BG Graphics  |+Byte $00-$02 ||Three pointers to BG Graphics | 
-| | 0x7F | Pointer (3 * value + $E71650)  + ----  $00-$FE | Pointer (3 * value + $E71650) | 
-| | 0x80 |   | +|  ----  $FF  Use second half of uncompressed BG Graphics 0 (tiles $80-$FF)
-| | 0xFF |  null  | +Byte $03  ||Tile Assembly pointer (2 * value + $E71848) | 
-$03-$04 |  Two assembly pointers  |+Byte $04  ||Tile Assembly pointer (always a copy of $03) |  
-| | 0x7F  Pointer (2 * value + $E71848)  |  +Byte $05  ||Palette Index (3 * 16 colors) | 
-| | 0xFF  null  |  + ----  $00-$7F | Pointer (96 * value + $E70150) |  
- $05  |  Palettes (3) Index  |+ ----  $80-$FF Pointer (96 * value + $E70150+ wavy BG 
-| | 0x7F  Pointer (96 * value + $E70150)  |  +
-| | 0x80  Wavy BG (Desert +
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