Show pageOld revisionsBacklinksExport to PDFBack to top This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ==== Battle Background Data ==== | Offset | $E70000 | | Length | 6 bytes | See in order: $C11CF7 ($00-$02), $C11C7D ($03-$04) and $C11DF2 ($05). | Byte $00-$02 ||Three pointers to BG Graphics | | ---- | $00-$FE | Pointer (3 * value + $E71650) | | ---- | $FF | Use second half of uncompressed BG Graphics 0 (tiles $80-$FF)| | Byte $03 ||Tile Assembly pointer (2 * value + $E71848) | | Byte $04 ||Tile Assembly pointer (always a copy of $03) | | Byte $05 ||Palette Index (3 * 16 colors) | | ---- | $00-$7F | Pointer (96 * value + $E70150) | | ---- | $80-$FF | Pointer (96 * value + $E70150) + wavy BG | ff3/ff3us/doc/asm/fmt/battle_bg_data.txt Last modified: 5 years ago(external edit)