ff3:ff3us:doc:asm:codes:event_codes

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ff3:ff3us:doc:asm:codes:event_codes [2019/02/12 12:36]
127.0.0.1 external edit
ff3:ff3us:doc:asm:codes:event_codes [2021/06/14 03:10] (current)
rycona [Character and Party Actions (77-90)]
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 <code> <code>
-35 xx                   $C09C44     Pauses execution until camera queue is complete+35 xx                   $C09C44     Pauses execution until object xx'queue is complete
 36 xx                   $C09C6F     Disable ability to pass through objects for character XX 36 xx                   $C09C6F     Disable ability to pass through objects for character XX
 37 xx yy                $C09C8F     Assign graphic set yy to object xx 37 xx yy                $C09C8F     Assign graphic set yy to object xx
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 52 xx                   $C0A686     Tint characters (cumulative) 52 xx                   $C0A686     Tint characters (cumulative)
 53 ooorgbii pb pe       $C0A6C5     Modify OBJ color range [pb, pe] 53 ooorgbii pb pe       $C0A6C5     Modify OBJ color range [pb, pe]
-54                      $C0A784+54                      $C0A784     End effects of commands for modified color components and screen flashes
 55 ci                   $C0A795     Flash screen with color component(s) c, intensity i 55 ci                   $C0A795     Flash screen with color component(s) c, intensity i
 56 ci                   $C0A7BA     Increase color component(s) c, intensity i 56 ci                   $C0A7BA     Increase color component(s) c, intensity i
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 ==== Map Actions (6A-76) ==== ==== Map Actions (6A-76) ====
 <code> <code>
-6A nnnn xx yy ff        $C0AB47     Loads map nnnn, positions party at (xx, yy)+6A nnnn xx yy ff        $C0AB47     Loads map nnnn, positions party at (xx, yy) after fade out
                                     ff:                                     ff:
                                     01:     Party is in airship                                     01:     Party is in airship
                                     02:     Party is on Chocobo                                     02:     Party is on Chocobo
-6B nnnn xx yy ff        $C0AB55     Loads map nnnn, positions party at (xx, yy)+6B nnnn xx yy ff        $C0AB55     Loads map nnnn, positions party at (xx, yy) instantly
 6C xxxx xx yy ff        $C0AC0B     Set parent map to xxxx, parent coordinates to (xx, yy) 6C xxxx xx yy ff        $C0AC0B     Set parent map to xxxx, parent coordinates to (xx, yy)
 70 xx yy                $C0A881     Scroll BG0 70 xx yy                $C0A881     Scroll BG0
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 <code> <code>
 77 xx                   $C09F32     Restore character xx HP and MP to full 77 xx                   $C09F32     Restore character xx HP and MP to full
-78 xx                   $C09C7F     Enable ability to pass through other objects for object +78 xx                   $C09C7F     Enable ability to pass through other objects for object xx 
-79 xx yy zz             $C0A36A     Place party on map xxxx+79 xx nnnn              $C0A36A     Place party xx on map nnnn
 7A xx aaaaaa            $C0A42A     Modify entity event--call $aaaaaa+$CA0000 when triggered 7A xx aaaaaa            $C0A42A     Modify entity event--call $aaaaaa+$CA0000 when triggered
 7B                      $C0A441     Restore backup party to active status 7B                      $C0A441     Restore backup party to active status
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