ff3:ff3us:doc:asm:codes:event_codes

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
ff3:ff3us:doc:asm:codes:event_codes [2017/04/08 00:05]
madsiur ↷ Page moved from ff3:ff3us:doc:asm:event_codes to ff3:ff3us:doc:asm:codes:event_codes
ff3:ff3us:doc:asm:codes:event_codes [2021/06/14 03:10] (current)
rycona [Character and Party Actions (77-90)]
Line 4: Line 4:
 ===== Character Action Queues (00-34) ===== ===== Character Action Queues (00-34) =====
  
-The action queue will consist of [[ff3:ff3us:doc:asm:movement_codes |movement actions]].+The action queue will consist of [[ff3:ff3us:doc:asm:codes:movement_codes|movement actions]].
  
 Character Numbers (xx): Character Numbers (xx):
Line 25: Line 25:
  
 <code> <code>
-35 xx                   $C09C44     Pauses execution until camera queue is complete+35 xx                   $C09C44     Pauses execution until object xx'queue is complete
 36 xx                   $C09C6F     Disable ability to pass through objects for character XX 36 xx                   $C09C6F     Disable ability to pass through objects for character XX
 37 xx yy                $C09C8F     Assign graphic set yy to object xx 37 xx yy                $C09C8F     Assign graphic set yy to object xx
Line 72: Line 72:
 52 xx                   $C0A686     Tint characters (cumulative) 52 xx                   $C0A686     Tint characters (cumulative)
 53 ooorgbii pb pe       $C0A6C5     Modify OBJ color range [pb, pe] 53 ooorgbii pb pe       $C0A6C5     Modify OBJ color range [pb, pe]
-54                      $C0A784+54                      $C0A784     End effects of commands for modified color components and screen flashes
 55 ci                   $C0A795     Flash screen with color component(s) c, intensity i 55 ci                   $C0A795     Flash screen with color component(s) c, intensity i
 56 ci                   $C0A7BA     Increase color component(s) c, intensity i 56 ci                   $C0A7BA     Increase color component(s) c, intensity i
Line 98: Line 98:
 ==== Map Actions (6A-76) ==== ==== Map Actions (6A-76) ====
 <code> <code>
-6A nnnn xx yy ff        $C0AB47     Loads map nnnn, positions party at (xx, yy)+6A nnnn xx yy ff        $C0AB47     Loads map nnnn, positions party at (xx, yy) after fade out
                                     ff:                                     ff:
                                     01:     Party is in airship                                     01:     Party is in airship
                                     02:     Party is on Chocobo                                     02:     Party is on Chocobo
-6B nnnn xx yy ff        $C0AB55     Loads map nnnn, positions party at (xx, yy)+6B nnnn xx yy ff        $C0AB55     Loads map nnnn, positions party at (xx, yy) instantly
 6C xxxx xx yy ff        $C0AC0B     Set parent map to xxxx, parent coordinates to (xx, yy) 6C xxxx xx yy ff        $C0AC0B     Set parent map to xxxx, parent coordinates to (xx, yy)
 70 xx yy                $C0A881     Scroll BG0 70 xx yy                $C0A881     Scroll BG0
Line 114: Line 114:
 <code> <code>
 77 xx                   $C09F32     Restore character xx HP and MP to full 77 xx                   $C09F32     Restore character xx HP and MP to full
-78 xx                   $C09C7F     Enable ability to pass through other objects for object +78 xx                   $C09C7F     Enable ability to pass through other objects for object xx 
-79 xx yy zz             $C0A36A     Place party on map xxxx+79 xx nnnn              $C0A36A     Place party xx on map nnnn
 7A xx aaaaaa            $C0A42A     Modify entity event--call $aaaaaa+$CA0000 when triggered 7A xx aaaaaa            $C0A42A     Modify entity event--call $aaaaaa+$CA0000 when triggered
 7B                      $C0A441     Restore backup party to active status 7B                      $C0A441     Restore backup party to active status
  • ff3/ff3us/doc/asm/codes/event_codes.1491609905.txt.gz
  • Last modified: 5 years ago
  • (external edit)