ff3:ff3us:doc:asm:codes:battle_event_codes

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ff3:ff3us:doc:asm:codes:battle_event_codes [2016/04/03 07:57]
m06 created
ff3:ff3us:doc:asm:codes:battle_event_codes [2019/02/12 13:18]
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-===== Battle Event Commands ===== 
  
-==== Overview ==== 
- 
-The pointer table to battle event commands is at ''C1/FDBE''. 
- 
- 
-==== List of commands ==== 
-<code> 
-00 xx       $C1970C     Display message xx at the top of the screen 
-01 xx       $C196C1     Display message xx at the bottom of the screen 
-02          $C1FFE3     -- 
-03 xx       $C1FF78     Queue 1 for character xx 
-04 xx       $C1FF78     Queue 2 for character xx 
-05 xx       $C1FF78     Queue 3 for character xx 
-06 xx       $C1FF78     Queue 4 for character xx 
-07          $C1FF60 
-08          $C1FF60 
-09          $C1FF60 
-0A          $C1FF60 
-0B          $C1FF60 
-0C          $C1FF60 
-0D xxxxxx   $C1FE2D     Load sprite from $xxxxxx 
-0E          $C1FF47     Prepare queues? 
-0F          $C1FF55     Execute queues 
-10          $C196AD     Close dialogue window at the bottom of the screen 
-11          $C196AA     Open dialogue window at the bottom of the screen 
-12          $C1FEB9     set pointers to animation scripts for each sprite; parameters are 24 2-byte pointers for each sprite 
-13          $C1FDE8 
-14          $C1FDED 
-FF                      End Event 
-</code> 
  • ff3/ff3us/doc/asm/codes/battle_event_codes.txt
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