ff3:ff3us:doc:asm:ram:battle_ram

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ff3:ff3us:doc:asm:ram:battle_ram [2024/05/15 02:33]
c-dude Added definition to $6284 based on its use in the C1 bank
ff3:ff3us:doc:asm:ram:battle_ram [2024/05/25 20:21] (current)
c-dude Added definition for $6197
Line 1327: Line 1327:
             $6195              $6195 
             $6196 Flash Screen (critical)             $6196 Flash Screen (critical)
-            $6197 +            $6197 Must initialize battle background
             $6198 Player 2 controls character 1             $6198 Player 2 controls character 1
             $6199 Player 2 controls character 2             $6199 Player 2 controls character 2
Line 1525: Line 1525:
            +$6296 Timer Tile Data (second 10s place)            +$6296 Timer Tile Data (second 10s place)
            +$6298 Timer Tile Data (second 1s place)            +$6298 Timer Tile Data (second 1s place)
-            $629A +            $629A If nonzero, skip updating run animations
             $629B char 1             $629B char 1
             $629C char 2             $629C char 2
Line 1579: Line 1579:
            +$62D6 XY position for top echo sprite            +$62D6 XY position for top echo sprite
            +$62D8 vhoopppm mmmmmmmm for top echo sprite            +$62D8 vhoopppm mmmmmmmm for top echo sprite
-           +$62D6 XY position for bottom echo sprite +           +$62DA XY position for bottom echo sprite 
-           +$62D8 vhoopppm mmmmmmmm for bottom echo sprite+           +$62DC vhoopppm mmmmmmmm for bottom echo sprite
      
             $6316 Enable damage numeral graphics update in VRAM             $6316 Enable damage numeral graphics update in VRAM
  • ff3/ff3us/doc/asm/ram/battle_ram.1715740422.txt.gz
  • Last modified: 5 weeks ago
  • by c-dude