Differences
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Both sides previous revision Previous revision Next revision | Previous revision | ||
ff3:ff3us:doc:asm:ram:battle_ram [2024/05/15 02:21] c-dude Added definition for RAM value $6282 based on its use in the C1 bank |
ff3:ff3us:doc:asm:ram:battle_ram [2024/05/25 20:21] (current) c-dude Added definition for $6197 |
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Line 1327: | Line 1327: | ||
$6195 | $6195 | ||
$6196 Flash Screen (critical) | $6196 Flash Screen (critical) | ||
- | $6197 | + | $6197 Must initialize battle background |
$6198 Player 2 controls character 1 | $6198 Player 2 controls character 1 | ||
$6199 Player 2 controls character 2 | $6199 Player 2 controls character 2 | ||
Line 1506: | Line 1506: | ||
$6282 Hide all monsters after death animation if nonzero, set by formation 471 (the first tier of Kefka' | $6282 Hide all monsters after death animation if nonzero, set by formation 471 (the first tier of Kefka' | ||
$6283 Enable Wavy Battle BG (desert) | $6283 Enable Wavy Battle BG (desert) | ||
- | $6284 | + | $6284 Battle music is in progress |
$6285 h------s | $6285 h------s | ||
h: horizontal shaking only | h: horizontal shaking only | ||
Line 1525: | Line 1525: | ||
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- | $629A | + | $629A If nonzero, skip updating run animations |
$629B char 1 | $629B char 1 | ||
$629C char 2 | $629C char 2 | ||
Line 1579: | Line 1579: | ||
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- | +$62D6 XY position for bottom echo sprite | + | +$62DA XY position for bottom echo sprite |
- | +$62D8 vhoopppm mmmmmmmm for bottom echo sprite | + | +$62DC vhoopppm mmmmmmmm for bottom echo sprite |
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$6316 Enable damage numeral graphics update in VRAM | $6316 Enable damage numeral graphics update in VRAM |