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ff3:ff3us:doc:asm [2017/04/02 14:36] madsiur [Overview] |
ff3:ff3us:doc:asm [2018/12/17 22:10] m06 [Field] |
* [[ff3:ff3us:doc:asm:rom_map:unused_caption |Unused Captions]] | * [[ff3:ff3us:doc:asm:rom_map:unused_caption |Unused Captions]] |
* **Memory (RAM/SRAM)** | * **Memory (RAM/SRAM)** |
* [[ff3:ff3us:doc:asm:field_ram | Field RAM]] | * [[ff3:ff3us:doc:asm:ram:field_ram| Field RAM]] |
* [[ff3:ff3us:doc:asm:battle_ram | Battle RAM]] | * [[ff3:ff3us:doc:asm:ram:battle_ram| Battle RAM]] |
* [[ff3:ff3us:doc:asm:menu_ram | Menu RAM]] | * [[ff3:ff3us:doc:asm:ram:menu_ram| Menu RAM]] |
* [[ff3:ff3us:doc:asm:world_ram | World RAM]] | * [[ff3:ff3us:doc:asm:ram:world_ram| World RAM]] |
* [[ff3:ff3us:doc:asm:sound_music_ram | Sound/Music RAM]] | * [[ff3:ff3us:doc:asm:ram:sound_music_ram| Sound/Music RAM]] |
* [[ff3:ff3us:doc:asm:sram | SRAM]] | * [[ff3:ff3us:doc:asm:ram:sram| SRAM]] |
* [[ff3:ff3us:doc:asm:compression | Compression]] | * [[ff3:ff3us:doc:asm:other:compression| Compression]] |
* [[ff3:ff3us:doc:asm:algo:basic| Algorithms]] | * [[ff3:ff3us:doc:asm:algo:basic| Algorithms]] |
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===== Field ===== | ===== Field ===== |
* **Field Program (C0) - [[ff3:ff3us:doc:asm:field_ram | Field RAM]]** | * **Field Program (C0) - [[ff3:ff3us:doc:asm:ram:field_ram| Field RAM]]** |
* **[[ff3:ff3us:doc:asm:rom_map:field_events|Field Events (CA)]]** | * **[[ff3:ff3us:doc:asm:rom_map:field_events|Field Events (CA)]]** |
* [[ff3:ff3us:doc:asm:event_codes| Event Commands]] | * [[ff3:ff3us:doc:asm:codes:event_codes| Event Commands]] |
* [[ff3:ff3us:doc:asm:movement_codes| Movement Action Commands]] | * [[ff3:ff3us:doc:asm:codes:movement_codes| Movement Action Commands]] |
* **Field Text (CD)** ([[ff3:ff3us:doc:asm:fmt:dialogue_dte |Field DTE]]) | * **Field Text (CD)** ([[ff3:ff3us:doc:asm:fmt:dialogue_dte |Field DTE]]) |
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* [[ff3:ff3us:doc:asm:fmt:map_propriety | Location Properties]] | * [[ff3:ff3us:doc:asm:fmt:map_propriety | Location Properties]] |
* [[ff3:ff3us:doc:asm:fmt:map_tile_properties | Location Tile Properties]] | * [[ff3:ff3us:doc:asm:fmt:map_tile_properties | Location Tile Properties]] |
* [[ff3:ff3us:doc:asm:map_tile_sets | Location Tilesets]] | * [[ff3:ff3us:doc:asm:fmt:map_tile_sets| Location Tilesets]] |
| * [[ff3:ff3us:doc:asm:fmt:bg3_graphics| BG3 Graphics]] |
* [[ff3:ff3us:doc:asm:fmt:map_animation_data | BG1/BG2 Animation Data]] | * [[ff3:ff3us:doc:asm:fmt:map_animation_data | BG1/BG2 Animation Data]] |
* [[ff3:ff3us:doc:asm:fmt:bg3_animation_data | BG3 Animation Data]] | * [[ff3:ff3us:doc:asm:fmt:bg3_animation_data | BG3 Animation Data]] |
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===== Battle ===== | ===== Battle ===== |
* **Battle Graphics Program (C1) - Battle Program (C2) - [[ff3:ff3us:doc:asm:battle_ram | Battle RAM]]** | * **Battle Graphics Program (C1) - Battle Program (C2) - [[ff3:ff3us:doc:asm:ram:battle_ram| Battle RAM]]** |
* **[[ff3:ff3us:doc:asm:rom_map:battle_events | Battle Events (D0)]]** | * **[[ff3:ff3us:doc:asm:rom_map:battle_events | Battle Events (D0)]]** |
* [[ff3:ff3us:doc:asm:battle_event_codes| Battle Event Commands]] | * [[ff3:ff3us:doc:asm:codes:battle_event_codes| Battle Event Commands]] |
* [[ff3:ff3us:doc:asm:battle_animation_script| Battle Animation Script Commands]] | * [[ff3:ff3us:doc:asm:codes:battle_animation_script| Battle Animation Script Commands]] |
* ** Battle Text** ([[ff3:ff3us:doc:asm:dte:battle |Battle DTE]] - [[ff3:ff3us:doc:asm:dte:mp_needed | MP Needed DTE]]) | * ** Battle Text** ([[ff3:ff3us:doc:asm:dte:battle |Battle DTE]] - [[ff3:ff3us:doc:asm:dte:mp_needed | MP Needed DTE]]) |
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* [[ff3:ff3us:doc:asm:fmt:attack_animation_data | Attack Animation Data]] | * [[ff3:ff3us:doc:asm:fmt:attack_animation_data | Attack Animation Data]] |
* [[ff3:ff3us:doc:asm:fmt:attack_graphics_data | Attack Graphics Data]] | * [[ff3:ff3us:doc:asm:fmt:attack_graphics_data | Attack Graphics Data]] |
| * [[ff3:ff3us:doc:asm:fmt:attack_special_effect | Spell & Item Special Effects]] |
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===== Menu ===== | ===== Menu ===== |
* **Menu Program (C3) - [[ff3:ff3us:doc:asm:menu_ram | Menu RAM]]** | * **Menu Program (C3) - [[ff3:ff3us:doc:asm:ram:menu_ram| Menu RAM]]** |
* **Menu Text** ([[ff3:ff3us:doc:asm:fmt:menu_dte |Menu DTE]] - [[ff3:ff3us:doc:asm:dte:menu_descriptions | Menu Descriptions DTE]]) | * **Menu Text** ([[ff3:ff3us:doc:asm:fmt:menu_dte |Menu DTE]] - [[ff3:ff3us:doc:asm:dte:menu_descriptions | Menu Descriptions DTE]]) |
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===== World ===== | ===== World ===== |
* **World Program (EE) - [[ff3:ff3us:doc:asm:world_ram | World RAM]]** | * **World Program (EE) - [[ff3:ff3us:doc:asm:ram:world_ram| World RAM]]** |
* **World Map Events in Field Events (CA)** | * **World Map Events in Field Events (CA)** |
* [[ff3:ff3us:doc:asm:overworld_character_script | Overworld Character Script Commands]] | * [[ff3:ff3us:doc:asm:codes:overworld_character_script| Overworld Character Script Commands]] |
* [[ff3:ff3us:doc:asm:overworld_vehicle_script| Overworld Vehicle Script Commands]] | * [[ff3:ff3us:doc:asm:codes:overworld_vehicle_script| Overworld Vehicle Script Commands]] |
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* [[ff3:ff3us:doc:asm:fmt:world_map_tile_properties | World Map Tile Properties]] | * [[ff3:ff3us:doc:asm:fmt:world_map_tile_properties | World Map Tile Properties]] |
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===== Sound/Music ===== | ===== Sound/Music ===== |
* **Sound/Music Program (C5) - [[ff3:ff3us:doc:asm:sound_music_ram | Sound/Music RAM]]** | * **Sound/Music Program (C5) - [[ff3:ff3us:doc:asm:ram:sound_music_ram| Sound/Music RAM]]** |
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* [[ff3:ff3us:doc:asm:list:music | Music Tracks]] | * [[ff3:ff3us:doc:asm:list:music | Music Tracks]] |
* SPC Data ([[ff3:ff3us:doc:asm:music_codes|Music Commands]]) | * SPC Data ([[ff3:ff3us:doc:asm:codes:music_codes|Music Commands]]) |
* [[ff3:ff3us:doc:asm:fmt:instrument_sets | Instrument Sets]] | * [[ff3:ff3us:doc:asm:fmt:instrument_sets | Instrument Sets]] |
* [[ff3:ff3us:doc:asm:list:instruments | Instruments]] | * [[ff3:ff3us:doc:asm:list:instruments | Instruments]] |