ff3:ff3us:doc:asm:ram:battle_ram

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ff3:ff3us:doc:asm:ram:battle_ram [2023/04/11 20:25]
c-dude Fix typo on $3A39
ff3:ff3us:doc:asm:ram:battle_ram [2024/05/25 20:21] (current)
c-dude Added definition for $6197
Line 873: Line 873:
             $3A76 Number of characters that are alive             $3A76 Number of characters that are alive
             $3A77 Number of enemies that are alive             $3A77 Number of enemies that are alive
-           +$3A78 +           +$3A78 List of present characters and enemies
             $3A7A Command index             $3A7A Command index
             $3A7B Attack index             $3A7B Attack index
Line 1327: Line 1327:
             $6195              $6195 
             $6196 Flash Screen (critical)             $6196 Flash Screen (critical)
-            $6197 +            $6197 Must initialize battle background
             $6198 Player 2 controls character 1             $6198 Player 2 controls character 1
             $6199 Player 2 controls character 2             $6199 Player 2 controls character 2
Line 1504: Line 1504:
       ----------------------------------------------------------       ----------------------------------------------------------
             $6281 Play ching sound effect (SPC command $2C)             $6281 Play ching sound effect (SPC command $2C)
-            $6282 +            $6282 Hide all monsters after death animation if nonzero, set by formation 471 (the first tier of Kefka's climb)
             $6283 Enable Wavy Battle BG (desert)             $6283 Enable Wavy Battle BG (desert)
-            $6284 +            $6284 Battle music is in progress
             $6285 h------s             $6285 h------s
                   h: horizontal shaking only                   h: horizontal shaking only
Line 1525: Line 1525:
            +$6296 Timer Tile Data (second 10s place)            +$6296 Timer Tile Data (second 10s place)
            +$6298 Timer Tile Data (second 1s place)            +$6298 Timer Tile Data (second 1s place)
-            $629A +            $629A If nonzero, skip updating run animations
             $629B char 1             $629B char 1
             $629C char 2             $629C char 2
Line 1531: Line 1531:
             $629E char 4             $629E char 4
                  
-            $62A4 +            $62A4 0 if nobody's stepped forward to attack this action, 1 if they have?
            +$62A5             +$62A5 
            +$62A7             +$62A7 
Line 1579: Line 1579:
            +$62D6 XY position for top echo sprite            +$62D6 XY position for top echo sprite
            +$62D8 vhoopppm mmmmmmmm for top echo sprite            +$62D8 vhoopppm mmmmmmmm for top echo sprite
-           +$62D6 XY position for bottom echo sprite +           +$62DA XY position for bottom echo sprite 
-           +$62D8 vhoopppm mmmmmmmm for bottom echo sprite+           +$62DC vhoopppm mmmmmmmm for bottom echo sprite
      
             $6316 Enable damage numeral graphics update in VRAM             $6316 Enable damage numeral graphics update in VRAM
Line 1815: Line 1815:
            +$7BD9 Menu Window Top (in pixels)            +$7BD9 Menu Window Top (in pixels)
            +$7BDB Menu Window Update for BG1 instead of BG2            +$7BDB Menu Window Update for BG1 instead of BG2
-            $7BDD +            $7BDD Menu Text Needs to be updated
            +$7BDE             +$7BDE 
            +$7BE0             +$7BE0 
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  • Last modified: 14 months ago
  • by c-dude