ff3:ff3us:doc:asm:ram:battle_ram

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ff3:ff3us:doc:asm:ram:battle_ram [2020/05/14 20:45]
drakkhen Fixed a couple $11An Spell Mode variable descriptions
ff3:ff3us:doc:asm:ram:battle_ram [2023/04/12 04:16]
c-dude $3A78 label updated from Everything's disassembly
Line 820: Line 820:
            +$3A36 Golem HP (starts at caster's HP, $0000 means no golem)            +$3A36 Golem HP (starts at caster's HP, $0000 means no golem)
             $3A38 Characters that *just* escaped (gets cleared after they run)             $3A38 Characters that *just* escaped (gets cleared after they run)
-            $3A39 Characters that have lef the battle (sneezed away, ran away, etc.)+            $3A39 Characters that have left the battle (sneezed away, ran away, etc.)
             $3A3A Monsters that have died/escaped             $3A3A Monsters that have died/escaped
             $3A3B Run Difficulty             $3A3B Run Difficulty
Line 873: Line 873:
             $3A76 Number of characters that are alive             $3A76 Number of characters that are alive
             $3A77 Number of enemies that are alive             $3A77 Number of enemies that are alive
-           +$3A78 +           +$3A78 List of present characters and enemies
             $3A7A Command index             $3A7A Command index
             $3A7B Attack index             $3A7B Attack index
  • ff3/ff3us/doc/asm/ram/battle_ram.txt
  • Last modified: 3 weeks ago
  • by c-dude