ff3:ff3us:doc:asm:ram:battle_ram

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ff3:ff3us:doc:asm:ram:battle_ram [2017/12/08 00:35]
assassin [$11A0-$11FF: Shared RAM] defined $11CF, with its 1 bit
ff3:ff3us:doc:asm:ram:battle_ram [2024/05/15 02:51]
c-dude Added definition to $629A based on its use in the C1 bank
Line 252: Line 252:
               0: restore hp/mp               0: restore hp/mp
         $11A5 MP Cost         $11A5 MP Cost
-        $11A6 Power+        $11A6 Battle Power or Spell Power
         $11A7 ------10         $11A7 ------10
               1: display battle message based on attack index (if attack hits)               1: display battle message based on attack index (if attack hits)
               0: automatically miss if target is immune to status               0: automatically miss if target is immune to status
-        $11A8 Success Rate+        $11A8 Hit Rate
         $11A9 Special Effect (0 = no effect)         $11A9 Special Effect (0 = no effect)
         $11AA Status 1         $11AA Status 1
Line 262: Line 262:
         $11AC Status 3         $11AC Status 3
         $11AD Status 4         $11AD Status 4
-        $11AE Hit Rate+        $11AE Vigor * 2 or Magic Power
         $11AF Level         $11AF Level
      
Line 820: Line 820:
            +$3A36 Golem HP (starts at caster's HP, $0000 means no golem)            +$3A36 Golem HP (starts at caster's HP, $0000 means no golem)
             $3A38 Characters that *just* escaped (gets cleared after they run)             $3A38 Characters that *just* escaped (gets cleared after they run)
-            $3A39 Characters that have lef the battle (sneezed away, ran away, etc.)+            $3A39 Characters that have left the battle (sneezed away, ran away, etc.)
             $3A3A Monsters that have died/escaped             $3A3A Monsters that have died/escaped
             $3A3B Run Difficulty             $3A3B Run Difficulty
Line 873: Line 873:
             $3A76 Number of characters that are alive             $3A76 Number of characters that are alive
             $3A77 Number of enemies that are alive             $3A77 Number of enemies that are alive
-           +$3A78 +           +$3A78 List of present characters and enemies
             $3A7A Command index             $3A7A Command index
             $3A7B Attack index             $3A7B Attack index
Line 1504: Line 1504:
       ----------------------------------------------------------       ----------------------------------------------------------
             $6281 Play ching sound effect (SPC command $2C)             $6281 Play ching sound effect (SPC command $2C)
-            $6282 +            $6282 Hide all monsters after death animation if nonzero, set by formation 471 (the first tier of Kefka's climb)
             $6283 Enable Wavy Battle BG (desert)             $6283 Enable Wavy Battle BG (desert)
-            $6284 +            $6284 Battle music is in progress
             $6285 h------s             $6285 h------s
                   h: horizontal shaking only                   h: horizontal shaking only
Line 1525: Line 1525:
            +$6296 Timer Tile Data (second 10s place)            +$6296 Timer Tile Data (second 10s place)
            +$6298 Timer Tile Data (second 1s place)            +$6298 Timer Tile Data (second 1s place)
-            $629A +            $629A If nonzero, skip updating run animations
             $629B char 1             $629B char 1
             $629C char 2             $629C char 2
Line 1531: Line 1531:
             $629E char 4             $629E char 4
                  
-            $62A4 +            $62A4 0 if nobody's stepped forward to attack this action, 1 if they have?
            +$62A5             +$62A5 
            +$62A7             +$62A7 
Line 1815: Line 1815:
            +$7BD9 Menu Window Top (in pixels)            +$7BD9 Menu Window Top (in pixels)
            +$7BDB Menu Window Update for BG1 instead of BG2            +$7BDB Menu Window Update for BG1 instead of BG2
-            $7BDD +            $7BDD Menu Text Needs to be updated
            +$7BDE             +$7BDE 
            +$7BE0             +$7BE0 
  • ff3/ff3us/doc/asm/ram/battle_ram.txt
  • Last modified: 8 days ago
  • by c-dude