ff3:ff3us:doc:asm:ram:battle_ram

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ff3:ff3us:doc:asm:ram:battle_ram [2017/12/08 00:35]
assassin [$11A0-$11FF: Shared RAM] defined $11CF, with its 1 bit
ff3:ff3us:doc:asm:ram:battle_ram [2020/05/14 20:45]
drakkhen Fixed a couple $11An Spell Mode variable descriptions
Line 252: Line 252:
               0: restore hp/mp               0: restore hp/mp
         $11A5 MP Cost         $11A5 MP Cost
-        $11A6 Power+        $11A6 Battle Power or Spell Power
         $11A7 ------10         $11A7 ------10
               1: display battle message based on attack index (if attack hits)               1: display battle message based on attack index (if attack hits)
               0: automatically miss if target is immune to status               0: automatically miss if target is immune to status
-        $11A8 Success Rate+        $11A8 Hit Rate
         $11A9 Special Effect (0 = no effect)         $11A9 Special Effect (0 = no effect)
         $11AA Status 1         $11AA Status 1
Line 262: Line 262:
         $11AC Status 3         $11AC Status 3
         $11AD Status 4         $11AD Status 4
-        $11AE Hit Rate+        $11AE Vigor * 2 or Magic Power
         $11AF Level         $11AF Level
      
  • ff3/ff3us/doc/asm/ram/battle_ram.txt
  • Last modified: 3 weeks ago
  • by c-dude