ff3:ff3us:doc:asm:codes:battle_event_codes

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ff3:ff3us:doc:asm:codes:battle_event_codes [2017/04/08 00:04]
madsiur ↷ Page moved from ff3:ff3us:doc:asm:battle_event_codes to ff3:ff3us:doc:asm:codes:battle_event_codes
ff3:ff3us:doc:asm:codes:battle_event_codes [2019/02/12 13:18]
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-===== Battle Event Commands ===== 
  
-==== Overview ==== 
- 
-The pointer table to battle event commands is at ''C1/FDBE''. 
- 
- 
-==== List of commands ==== 
-<code> 
-00 xx        $C1970C Display short battle dialog xx (top of screen) 
-01 xx        $C196C1 Display long battle dialog xx (bottom of screen) 
-02           $C1FFE3 No effect 
-03 xx yyyy   $C1FF78 Animation for character 1 (actor xx) at $yyyy 
-04 xx yyyy   $C1FF78 Animation for character 2 (actor xx) at $yyyy 
-05 xx yyyy   $C1FF78 Animation for character 3 (actor xx) at $yyyy 
-06 xx yyyy   $C1FF78 Animation for character 4 (actor xx) at $yyyy 
-07 xx yyyy   $C1FF60 Animation for monster 1 at $yyyy 
-08 xx yyyy   $C1FF60 Animation for monster 2 at $yyyy 
-09 xx yyyy   $C1FF60 Animation for monster 3 at $yyyy 
-0A xx yyyy   $C1FF60 Animation for monster 4 at $yyyy 
-0B xx yyyy   $C1FF60 Animation for monster 5 at $yyyy 
-0C xx yyyy   $C1FF60 Animation for monster 6 at $yyyy 
-0D xx yy zz  $C1FE2D Do event animation xx (yy = attacker, zz = target) 
-0E           $C1FF47 Clear animations 
-0F           $C1FF55 Execute animations 
-10           $C196AD Close dialog window (bottom of screen) 
-11           $C196AA Open dialog window (bottom of screen) 
-12 xxxx ...  $C1FEB9 Animations for all characters, based on graphics index (24 addresses) 
-13 xx        $C1FDE8 Add/remove actor xx as a target (MSB = 0: add, MSB = 1: remove) 
-14 xx        $C1FDED Show/hide HP and gauge for actor xx (MSB = 0: show, MSB = 1: hide) 
-FF                   End of event</code> 
  • ff3/ff3us/doc/asm/codes/battle_event_codes.txt
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