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Tales of Fantasy RPGMaker VX

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(10-11-2012, 01:29 AM)Xaigoth Wrote: well i would start by lowering the variance to between 0-10 for all skills

next set damage for say fire to some thing like 40+A.Mag*2-T.Mag*1.25 for vx
40+A.Mag*2-T.Mdf*1.25 for ace

T=target
A=Caster

dont remember off the top of my head what they use instead of T and A but thats just a basic formula

I don't see anything that looks like that.
When I edit a Skill it has four boxes at the bottom.
Top Left Box has Base damage, Top Right has Variance, Bottom Left "Attack F", Bottom Right "Spirit F"


(10-11-2012, 07:28 PM)OmegaWeaponV5 Wrote: Its very good.

Thanks I'm working on it more and when I get some more enemies for the next dungeon I'll upload a new version.

I also added a better Title Screen with music. The Song that will play will be the Title Screen song of Touhou Subterranean Animism.


Wink So whats the plan? Objection! Go chargin in guns blazin!

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#12
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(10-13-2012, 11:02 AM)Gaje Wrote: [quote='Xaigoth' pid='14665' dateline='1349933344']
well i would start by lowering the variance to between 0-10 for all skills

next set damage for say fire to some thing like 40+A.Mag*2-T.Mag*1.25 for vx
40+A.Mag*2-T.Mdf*1.25 for ace

T=target
A=Caster

dont remember off the top of my head what they use instead of T and A but thats just a basic formula

I don't see anything that looks like that.
When I edit a Skill it has four boxes at the bottom.
Top Left Box has Base damage, Top Right has Variance, Bottom Left "Attack F", Bottom Right "Spirit F"
[/qoute]

for variance put somewhere between 0-10

for base damage put some where between 30-40 lvl 1 atk/spell
90-120 lvl 2 atk/spell
120-300 lvl3+ atk/spell

now attack f represents the acter who is using the ability's attack stat multiplier which is added to the base damage to determine damage based on the targets def and attackers attack (unless you click ignores defense)


spirt f is the same just replace attackers attack with attackers spirit and change defender's def with defender's spirit

put in some thing like *2 for lvl 1, *2.5-3 for lvl 2 and *3.5-5 for lvl 3+ abilities wait based on the damge formulas *2 = 100 f, *2.5-3= 150-200 f
and *3.5-5= 350-600f

i use these low numbers to balance a game quickly if i have a lot of powerful acters or monsters




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#13
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Thanks it worked, i'm uploaded v0.10 now.

http://www.mediafire.com/?0e9hci4xm45vdoq

For some reason I had unpack the game with 7-zip to repack the Game using winrar.

It gives an error when automatically extracting the game.

EDIT:Can someone help me with finding tilesets? (or getting them from FF games)


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