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You did an excellent job creating a sheet with limited resources. You didn't really have much to work with, but you worked with it. Do you have the death and riding sprites as well?
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I'm glad I was able to help even a little, it came out really well, I told u it was the perfect base
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"
-HNIC
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11-17-2010, 07:02 PM
(This post was last modified: 11-17-2010, 09:42 PM by Angelo26.)
Awesome job, a million thanks!!
I forgot to ask. I inserted Golbez's sprite sheet to replace mog using FF3se, but if he dies, the death sprite is still mog's. I've seen other people getting rid of this problem, how can that be done?
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Oh man, this turned out great. The only problem is the shoulder-horns in the profile sprites. Too much "block of solid yellow". I would suggest putting more of the dark blue in there to offset the yellow.
Other than that, it's a great sprite. Good job.
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@ Angelo u need 2 use the relm editor and implement the bin file in order to get rid of the old dead n riding sprites
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"
-HNIC
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Thanks poco, I'll wait until feok sends me the bin file to try that program.