Users browsing this thread: 1 Guest(s)
Mastered Esper Icon
03-27-2022, 08:14 AM
Hack updated to v1.1! There was a bug with the icon display when scrolling the Esper menu with L/R, all 4 hacks were affected. Thanks to Lightning for noticing me and testing the fix and Gi Nattak for testing as well.
03-29-2022, 10:32 PM
(This post was last modified: 04-14-2022, 01:41 AM by SilentEnigma.)
(02-23-2022, 12:52 PM)seibaby Wrote: Another nice detail might be to display MP cost in the small window that says "Espers" when you hover over an esper, in the same way it does for spells in the magic list.
I did this in ROSE, actually, for the same reason you mentioned. I'll try adapting it back into Restored Enemy Ability Names sometime soon.
03-29-2022, 11:28 PM
(03-29-2022, 10:32 PM)SilentEnigma Wrote:(02-23-2022, 12:52 PM)seibaby Wrote: Another nice detail might be to display MP cost in the small window that says "Espers" when you hover over an esper, in the same way it does for spells in the magic list.
I did this in ROSE, actually, for the same reason you mentioned. I'll try adapting it back into Restored Enemy Names sometime soon.
Awesome, I'd be quite interested in this as well.
We are born, live, die and then do the same thing over again.
05-05-2022, 01:11 AM
Restored Ability Names now updated with the MP Cost mod included. (See the readme for the implementation.)
05-05-2022, 06:31 PM
(05-05-2022, 01:11 AM)SilentEnigma Wrote: Restored Ability Names now updated with the MP Cost mod included. (See the readme for the implementation.)
Awesome! Sadly though Mastered Esper Icon conflicts with the MP Cost mod code at C3552A-C3554B
We are born, live, die and then do the same thing over again.
05-05-2022, 09:33 PM
(This post was last modified: 05-05-2022, 09:49 PM by SilentEnigma.)
...Oh. Yeah.
Well, try the attached patch to fix the conflict from the R.A.N. side.
For patching order, just make sure you apply the R.A.N. patch / MP cost mod first; that is, before Mastered Esper Icon and before the attached fix.
Here's the change:
Depending on whether @Madsiur wants to further modify Mastered Esper Icon to avoid the conflict, I will look at incorporating the fix into standard R.A.N.
Well, try the attached patch to fix the conflict from the R.A.N. side.
For patching order, just make sure you apply the R.A.N. patch / MP cost mod first; that is, before Mastered Esper Icon and before the attached fix.
Here's the change:
Code:
Restored Ability Names v2.0:
C3/FC94: 20 3A 55 JSR $553A ; Display MP cost
Modified:
C3/FC94: 20 D0 FC JSR $FCD0 ; Display MP cost
Moved Subroutine C3/553A from R.A.N. v2.0 to C3/FCD0:
C3/FCD0: BF 89 9D 7E LDA $7E9D89,X
C3/FCD4: 30 02 BMI $FCD8
C3/FCD6: 69 36 ADC #$36
C3/FCD8: 20 0D 51 JSR $510D
C3/FCDB: 4C 45 55 JMP $5545
Depending on whether @Madsiur wants to further modify Mastered Esper Icon to avoid the conflict, I will look at incorporating the fix into standard R.A.N.
05-05-2022, 09:35 PM
11-01-2023, 03:52 PM
Closing the loop...
Restored Ability Names 2.x has been updated for compatibility with this hack. The fix is substantially the same as given in my post above.
You should still use the "-ran-" variant of this hack with any version of R.A.N.
Restored Ability Names 2.x has been updated for compatibility with this hack. The fix is substantially the same as given in my post above.
You should still use the "-ran-" variant of this hack with any version of R.A.N.
The following 2 users say Thank You to SilentEnigma for this post:
• C-Dude (11-01-2023), madsiur (11-02-2023)
• C-Dude (11-01-2023), madsiur (11-02-2023)
06-29-2024, 10:50 PM
Patch updated to v1.2 (see original post):
-Replaced blue star option with the yellow one.
-Removed RAN patches for now.
The second change was due to RAN now being updated to v2.1, plus an oversight from me of using the same glyph ID for the icon than the RAN patch (reported by DrakeyC). Those things will requires double checking, testing, and maybe some code changes that are for now lower on my priority list. I'll try to get to it eventually though.
-Replaced blue star option with the yellow one.
-Removed RAN patches for now.
The second change was due to RAN now being updated to v2.1, plus an oversight from me of using the same glyph ID for the icon than the RAN patch (reported by DrakeyC). Those things will requires double checking, testing, and maybe some code changes that are for now lower on my priority list. I'll try to get to it eventually though.
« Next Oldest | Next Newest »
Users browsing this thread: 1 Guest(s)