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Huh... I encountered the same bug but thought it was an oops with my monster scripting.
I ended up deleting all the 'when attacked' counters and replacing them with 'when attacked by Fight or Fight'. Doesn't work quite as well, but it's a good stop-gap compromise for the benefits Informative Miss provides.
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12-24-2021, 04:46 PM
(This post was last modified: 12-24-2021, 04:51 PM by Lightning.)
I somehow missed this patch before. It looks really awesome! It always bothered me that you aren't sure whether or not your spell simply missed or if the monster is immune to it. I would use it with my hack, but I have concerns about the incompatibility with the Vanish/Doom bugfix and the loss of the "when attacked" monster script command. I use this command dozens of times in my hack, especially when the characters are at high levels - so the loss of this command is a deal breaker for me. Maybe one day we will get an update in which the monster counter attacks aren't crippled?
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05-11-2024, 04:25 AM
(This post was last modified: 05-11-2024, 04:27 AM by Lightning.)
Been using this patch with my hack for a little while now. It's definitely VERY handy! There is one thing that bugs me, though. Every time you attack with a weapon that can cause instant death such as Scimitar, the game will show "Null" if the monster is immune to fatal. The problem with this is the "Null" also covers up the damage dealt by the weapon. I think the informative status should only apply to spell casting and not to weapon special effects, but I'm not sure if this is possible.