Wake Up animation is wrong
#1
Weird after some IPS patches, when a character wake up from sleep status, the animation is an Aero attack. It work like waking up & no damage, but still wrong.

How to fix this?
Reply
#2
There's no magic way to fix this.

Three things can have happened:

1) You applied a headered patch to a headerless ROM (or the opposite)
2) There is one or more conflict(s) with you patch (use this utility to sort it out)
3) One of your patch has as side effect what you describe (reapply patches one by one and test each time)
Reply
#3
The awakening animation is shared with the spell slot that Tapir uses; changing the animation on that slot will also change it when an entity awakens. You either need to move your Aero spell to a different slot, or look in Assassin's C2 disassembly (which can be found on FF6Hacking's wiki) for what animation is called when sleep is cleared.

Use Notepad++ to read it and try searching all for "sleep" and/or "tapir".
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  Map graphics error and wrong location name Gestahl 4 5,689 03-04-2020, 05:09 PM
Last Post: Gestahl
  Peer Sprite Viewer (what am I doing wrong?) romraptor 7 5,415 08-22-2019, 03:04 PM
Last Post: romraptor
  Sorry if this is the wrong place need help Zinchi 2 2,622 11-12-2017, 10:13 PM
Last Post: Zinchi
  Event Hacking - What am I doing wrong? PowerPanda 7 6,739 05-04-2017, 07:29 PM
Last Post: PowerPanda
  JSR Returning to wrong place in code GrayShadows 11 10,126 12-05-2016, 08:40 AM
Last Post: B-Run

Forum Jump:


Users browsing this thread: 1 Guest(s)