Hey guys, I'm working on my own re-scripting of the game that'll mainly be dumping the GBA script into the game with slight modifications to suit my personal opinion (I'm very aware there's a bunch of these out there already, woohoo...)
I'm on the fence on how I want to display dialogue in the game without the modern conveniences of things like different text color, a dedicated "speaker name" box, etc. I removed the ALL CAPS names, but it makes the speaker name blend in too much sometimes. So here's 4 options:
![[Image: cf9c3c840e.png]](https://i.imgsafe.org/cf9c3c840e.png)
Option A is basically unformatted while the others range from bunch of different examples I've seen (B is Chrono Trigger style, D is FF7-ish style). Obviously some of these involve a bunch of extra characters to format the text, which is inconvenient, but I can deal with it if the result is nice. I'm personally leaning towards B but that one is annoying to implement.
I searched but didn't see any discussion on this particular issue
What's everyone think?
I'm on the fence on how I want to display dialogue in the game without the modern conveniences of things like different text color, a dedicated "speaker name" box, etc. I removed the ALL CAPS names, but it makes the speaker name blend in too much sometimes. So here's 4 options:
![[Image: cf9c3c840e.png]](https://i.imgsafe.org/cf9c3c840e.png)
Option A is basically unformatted while the others range from bunch of different examples I've seen (B is Chrono Trigger style, D is FF7-ish style). Obviously some of these involve a bunch of extra characters to format the text, which is inconvenient, but I can deal with it if the result is nice. I'm personally leaning towards B but that one is annoying to implement.
I searched but didn't see any discussion on this particular issue
