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How to fix custom song glitches on emlators.

#11
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Neat! Wink then i ask again the question i did in the previous post...


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#12
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I don't see how they could be, you mean fill up wave 0x09 - 0x1F, right? With what, more waveform generated instruments? Pretty sure nobody knows how to go about doing that. I'm guessing it's programmed so the real instruments go on 0x20 - 0x2B at most, if someone could figure out how to broaden that to allow to go from 0x09 - 0x1F so they don't have to be called in the 32 byte instrument data, then that'd be pretty cool, but I mean there's probably a good reason why the real instruments that require blocks of space are needed to be called via that 32 byte data.


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Well, if anyone finds the way, there might be the chance of making songs in a real cheap way, in my case i'd fill that space with at least one of each main type of instruments found among the ones that start from 0x20, then the other slots would be filled with instuments that you can't find in FF6, like orchestra beat(don't remember the name exactly Tongue) one of the most desired is a Grand Piano instrument, since FF6 instruments greatest weakness is piano.


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