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Serious progress.
-The whole intro event now works, which means I've got a pretty decent chunk of event code working
-NPC show / hide bits are working
-Map load events are working (turns out that's where the NPC's fixed walking patterns are)
-Fix the damn layering bug.
-Different scrolling speeds for background.
You can see in intro event at ff3.herokuapp.com, or if you want to check out a specific map you can use URL parameters like ff3.herokuapp.com?map=75&x=7&y=30.
Things are really taking shape.
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This is starting to get pretty neat.

Moogles FTW
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i been wanting to ask, but what is this exactly? I've visited your link/site several times but nothing ever happens on it.
so i don't understand it. XD
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Basically I'm trying to port the game over to HTML / Javascript so that we can go beyond hacking within the confines of what the SNES version will do. For now, I'm just trying to make the game playable.
Thus far I've only tested it in chrome and firefox (mostly chrome at the moment), so if you're not using one of those you may be out of luck, although it might work. Anyway, then you've got to upload copy of the rom (v 1.0) by clicking on the button in the upper left hand column. That *should* load up the opening scene from the game.
After that if you want to check out different maps you can navigate via query strings in the URL to different maps (you shouldn't have to re-upload the rom). So ff3.herokuapp.com/?map=55&x=28&y=28 will put you smack in the middle of Figaro Castle.
There's a lot of bugs, and things get working, then break, then get working again at various points in development, but it's coming along. It's also a real resource hog at the moment, so if you've got an old computer it might be pretty janky. Hope it'll work for you.
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So it was... weird it was crashing on an unused file that I haven't touched in months. Anyway, it's back up. Works for me in FF (Mac), although the menu's aren't getting styled properly. Oh well, I'll fix that eventually.