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That huge list of hidden formations...

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Wait, i believe i understood what you meant, the F2 battlescript function, right?
it's F2 xx yy zz...
xx is the type of animation of the new form;
yy is the number from 0 to 255 of the formation to add to zz;
zz is kinda like a multiplier to a fixed 256 number: 00 * 256 = 0, 02 * 256 = 512...
Still 80 resets the value, becuse the first half calls the formation without changing HP of the monsters, the second half restore their HP to max.

In other words you can call 32767-8? formations in total.

How in the hell all of them could be necessary to an hack?
Depends... if i'll realize that my project #3 is feasible, 1000 formations might not be enough.


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