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Return of the Dark Sorcerer

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Exactly one year since the initial release... Version 1.4 is out!

[Image: rJ4pTXS.png]

(dl link for those who are too lazy to go to page 1):
https://www.ff6hacking.com/Patches/FFVI_ROTDS.zip

I don't have much to say at the moment due to mental fatigue, but of course I wanna give a huge thanks to James White for the massive amount of spritework again that went into this version, Jackimus for more incredibly awesome songs, and Madsiur for various coding advents! Also, Tenkarider for doing such a thorough playthrough and catching many, many issues. I really and truly appreciate the time invested into this project and the help it received to get it where it is now. It's a pleasure knowing and working with you guys! And thanks for all those who have played and given feedback and reported issues etc.

Please read the updated readme/credits for the exact specifications. Take a look at the change log included as well if you played previously.

Credits:
https://www.ff6hacking.com/Patches/readme_credits.txt

Changelog:
http://www.ff6hacking.com/Patches/change_log.txt

So this version took much longer than anticipated, but hopefully it is well worth it and I pray that it is bug free compared to 1.3. As always report any bugs or whatever and let us know how it goes, please. I kinda hurried up the actual release part of this, so I hope everything got taken care of that was intended, I'm kinda brain dead here atm from testing for 12 hours straight. If anyone has trouble patching, contact me and I'll take care of it.

Now that this is out, I will focus on other related things like a spc soundtrack, and various info's and documents etc. Maybe some side patches along the way if little things get done for it, some more music-related things Jackimus and I will be working on for instance, like a new opera scene, and a much more fitting and authentic ending character medley as well that he has been chipping away at.. I will not be working on another big version for quite some time I'd imagine, so I will just fix little issues that might come up and kick back and enjoy playing and watching others play the game finally. =)

Thanks,
Happy Halloween, have fun!


We are born, live, die and then do the same thing over again.
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  • A Dummy (11-01-2015), Tenkarider (10-31-2015)

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Congrats!
Watch your back, i won't be there to detect issues for a long time... Objection!


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1.4 HYPE
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(10-31-2015, 01:06 PM)Jackimus Wrote: 1.4 HYPE

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minor graphical overload in the monster encounter of

Lost Soul X2
Templar
Dreadfiend

in the floating continent, resulting in some of there images being cut off.
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  • Gi Nattak (11-01-2015)

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Thanks man, will take care of that one for the inevitable 1.4.1 to come =)


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Speaking of which...

Quote:part 60: Searching for a drunk
Spoiler (Click to View)
Gi Nattak, check 8:10... there's a formation which has a buggy mould, or something!

I don't even know if you have seen that and fixed... can you confirm it?
On a side note i suggest you to check all my WoR's segments comments in the thread, because i feel like you missed some of my bug/weird stuff reports

PS. new ones(reports) are on the way Tongue


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All things will come to be as they were meant to be! And no, I admit I did miss a bunch due to time constraints at the very end. One formation messes up I can deal with though heh, heh, heheheheh


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Quote:heh, heh, heheheheh
Scary... Laugh

Well, you should... and you can't immagine what in the hell i found in segment 94!


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I'll check it out, hope it's something I already fixed >_<


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