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Bahamut Replace Doom Gaze/DeathGaze?

#1
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Hello again Sirs/Madams I have asking about fought Doom Gaze Is it Ok to replacing Doom Gaze to Bahamut itself to fought FF6 characters?I really don't know how to replace the sprite of Bahamut(FF5) from Doom Gaze and what new dialogs for him and towns people that talking about Doom Gaze in W.O.R.! If you asking me why should I replace Doom Gaze for Bahamut?I play the GBA version of FF5 Bartz team(FF5) they fought Bahamut in the Mountain(I don't know what is the name) and defeat him to turn into summoner.So I have to do this to change different so the FF6 characters fought Bahamut itself instead Doom Gaze but like I said I don't know how to replace it and new dialogs....I know this is not big deal of yours but I have to learn and figure out.
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#2
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"So anyone to help I'll appreciate but if not Its OK.... "

That's not the spirit Hold on

This site/threads exists for help people at hacking FF6
You should be more optimistic on getting an answer, shouldn't you?

Anyway most of what you want to do is totally possible using ff3usme program, do you have it?

The only thing that requires something else is to replace the sprite with the one of Bahamut... but i don't know how to do that Sad


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#3
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With FF3 Sprite Editor (FF3SE), but I don't know it there will be enough space for Bahamuth if the sprite is bigger than Doom Gaze's one. You could always move the monster sprites somewhere else, where you have more free space, but that's almost advanced hacking (easy if you know what you're doing, but if you are new...Tongue).


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#4
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@Xenovant thanks I gonna try it...hopefully it works :p

@Tenkarider Oh Ok thanks for cheering me up....Yup I have FF3UsME and I'm looking for a new dialogs towns people about Bahamut and the creature itself to complete different fought Bahamut instead Doom Gaze so any suggestion!?.....BTW thanks for help....
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#5
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Dialog editor for people, edit small quotes inside monsters editor for battle dialogs, for calling dialogs in battle, you have to use the proper command inside the battlescript of that monster, so i'd suggest you to start to learn the battle script.
PS. that's easier than what you may think: commands from 00 to EF are spells of the game, the only true code of battlescript goes from F0 to FF, and some of them aren't even to use(outside their normal use), like FF.


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#6
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@Tenkarider Oh I see so that means I gonna change the old dialog from doom gaze to a new one about bahamut plus the dialog from the creature itself ah OK I understand....About the battlescript of Bahamut actually its almost finish so the only problem is the dialogs, monster sprite replacement for this creature from doom gaze and the skill moves to replace the existing magic spell moves....Ok thanks a lot matee Smile
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#7
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Just a second: doom gaze never talks in the battle, actually they are all dummied dialogs, you can write on them without any problem: the game never uses them


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#8
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@Tenkarider HUH!? No matee I'm talking about Bahamut's Dialog not Doom Gaze Finger....I know Doom Gaze doesn't talk in battles, what I say is before the pre-fight against Bahamut his talking first and then the fight is on.....Anyway thanks for inform me about this....
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#9
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Hey, that will complicate stuff... normally the screen becomes black and the battle starts immediately, putting a dialog before the battle starts means probably that you must write on the collision with doom gaze event(or whatever is it) and create part of a total new event, to introduce the fight...
Quite ambitious Wink


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#10
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@Tenkarider Oh is that complicate stuff?OK so I have to check the events of Doom Gaze's fight for Bahamut I see, well then I have to try it........

Anyway thanks again for inform and helping me on how to I try my best to finish my first project by the help of you and staff members.....
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