Users browsing this thread: 1 Guest(s)
Godzilla Script (Custom)

#1
Posts: 33
Threads: 13
Thanks Received: 2
Thanks Given: 0
Joined: Jun 2009
Reputation: 6
Status
Vanish
Script: Godzilla (Custom)
Length: 671 bytes
AI Level: Guru
By: Lord Envoy
Description:
Do to the recent release of the latest Godzilla film, I thought I'd Pay tribute to one of the greatest monsters to ever hit the big screen. Welcome back you big green lug you! :3

Godzilla is one incredibly tough boss but with only about 300,000 HP, it may not seem so. However it's hide is so thick that it stunts most if not all of your attacks. Godzilla will only take damage once enough damage has been done to the hide. You must be quick though, it will continue trudging forward until it's sprite is just in front of the party. Once there it's game over. A.I. is composed of many triggers so it may confuse you when deciphering.

[script #-1] ; orig idx=383, "Godzilla", nb. bytes=671
FC 15 24 00 ; If VAR036 has all the following bit cleared: 0
F9 01 24 00 ; VAR036 set bit: 0
F8 04 00 ; Set VAR004 to 0
F8 05 00 ; Set VAR005 to 0
FB 01 36 ; Target self becomes invincible
FE ; End If and reset targeting
FC 1C 00 00 ; Executes commands, even if Quick is in effect
FC 0D 06 03 ; If variable VAR006 is greater than or equal to 3
FC 0D 04 01 ; If variable VAR004 is greater than or equal to 1
FC 1C 00 00 ; Executes commands, even if Quick is in effect
F8 02 00 ; Set VAR002 to 0
F8 06 00 ; Set VAR006 to 0
FA 09 F1 0C ; Play sound: loud, whatever it is.
FA 0B 01 00 ; Monsters palette flashes to yellow
F1 43 ; Targeting: allies
D3 ; AtomicBrth
FE ; End If and reset targeting
FC 0B 14 00 ; If timer has reached/passed 20 (locks timer)
FC 15 14 00 ; If VAR020 has all the following bit cleared: 0
FC 15 15 00 ; If VAR021 has all the following bit cleared: 0
FA 02 01 00 ; Monsters #1 moves forward 1 step slowly
FB 00 00 ; has battle timer set to 0
F8 06 81 ; 1 added to VAR006
F8 04 81 ; 1 added to VAR004
FC 0D 04 07 ; If variable VAR004 is greater than or equal to 7
F9 01 15 00 ; VAR021 set bit: 0
FE ; End If and reset targeting
FC 15 24 01 ; If VAR036 has all the following bit cleared: 1
FC 1C 00 00 ; Executes commands, even if Quick is in effect
FC 0D 03 06 ; If variable VAR003 is greater than or equal to 6
F3 6B 00 ; Text: " Stronger abilities maybe more effective!<D> "
F9 01 24 01 ; VAR036 set bit: 1
FE ; End If and reset targeting
FC 0D 01 03 ; If variable VAR001 is greater than or equal to 3
FC 15 24 02 ; If VAR036 has all the following bit cleared: 2
F1 44 ; Targeting: random ally
D5 ; Engulf
F1 44 ; Targeting: random ally
D5 ; Engulf
F9 01 24 02 ; VAR036 set bit: 2
FE ; End If and reset targeting
FC 14 15 00 ; If VAR021 has all the following bit set: 0
F1 43 ; Targeting: allies
D8 ; Radiation
FE ; End If and reset targeting
FC 0D 01 03 ; If variable VAR001 is greater than or equal to 3
F1 43 ; Targeting: allies
F0 15 B4 D9 ; Rand. spell: <MB>Quake or Atomic Ray or Fault Line
F0 FE EE EE ; Rand. spell: Nothing or Battle or Battle
F0 EE FE EE ; Rand. spell: Battle or Nothing or Battle
F0 EF FE FE ; Rand. spell: Special or Nothing or Nothing
FE ; End If and reset targeting
FC 0D 01 02 ; If variable VAR001 is greater than or equal to 2
F1 43 ; Targeting: allies
F0 BC EF D9 ; Rand. spell: Magnitude8 or Special or Fault Line
F0 B4 15 EF ; Rand. spell: Atomic Ray or <MB>Quake or Special
F0 EF D9 ED ; Rand. spell: Special or Fault Line or Landslide
FE ; End If and reset targeting
FC 0D 01 01 ; If variable VAR001 is greater than or equal to 1
F1 44 ; Targeting: random ally
EE ; Battle
EE ; Battle
EF ; Special
FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
F1 44 ; Targeting: random ally
EE ; Battle
EE ; Battle
EF ; Special
FE ; End If and reset targeting
F0 EE FE EE ; Rand. spell: Battle or Nothing or Battle
F0 FE EE EE ; Rand. spell: Nothing or Battle or Battle
F0 EF FE FE ; Rand. spell: Special or Nothing or Nothing
FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
F1 47 ; Targeting: use normal targeting
F0 EE FE EE ; Rand. spell: Battle or Nothing or Battle
F0 FE EE EE ; Rand. spell: Nothing or Battle or Battle
F0 EF FE FE ; Rand. spell: Special or Nothing or Nothing
FF ; End first wave of attack
FC 0D 01 03 ; If variable VAR001 is greater than or equal to 3
FC 12 00 00 ; If following monster is/are dead:
F5 0B 01 FF ; Monsters #1, #2, #3, #4, #5, #6 are killed, diagonal
F3 71 00 ; Text: " Godzilla has returned to the sea."
FE ; End If and reset targeting
FC 19 01 00 ; If monster is in slot: #1
FC 12 00 00 ; If following monster is/are dead:
F5 00 00 01 ; Monsters #1 , if hidden/dead, brought in with their HP restored, suddently
FA 0C 01 00 ; Monsters palette flashes to yellow briefly
FB 01 36 ; Target self becomes invincible
F3 6A 00 ; Text: " It's hide has regenerated!<D>"
F9 02 14 00 ; VAR020 clear bit: 0
F8 03 00 ; Set VAR003 to 0
F8 01 81 ; 1 added to VAR001
FE ; End If and reset targeting
FC 05 00 00 ; If monster has been attacked
FC 14 14 00 ; If VAR020 has all the following bit set: 0
FC 1C 00 00 ; Executes commands, even if Quick is in effect
F8 05 81 ; 1 added to VAR005
FC 0D 05 05 ; If variable VAR005 is greater than or equal to 5
FA 01 01 00 ; Monsters #1 moves back 1 step slowly
F8 04 C1 ; 1 subtracted from VAR004
F9 02 15 00 ; VAR021 clear bit: 0
F8 05 00 ; Set VAR005 to 0
FE ; End If and reset targeting
FC 01 16 16 ; If monster has been attacked by cmd: Jump or Jump, will target attacker
FC 1C 00 00 ; Executes commands, even if Quick is in effect
F8 02 81 ; 1 added to VAR002
FC 0D 02 04 ; If variable VAR002 is greater than or equal to 4
FA 09 F1 0C ; Play sound: loud, whatever it is.
FA 0B 01 00 ; Monsters palette flashes to yellow
F1 43 ; Targeting: allies
D3 ; AtomicBrth
FE ; End If and reset targeting
FC 02 0F 14 ; If monster has been attacked by spell: <MB>Flare or <MB>Ultima, will target attacker
FC 1C 00 00 ; Executes commands, even if Quick is in effect
FC 15 14 00 ; If VAR020 has all the following bit cleared: 0
F0 AA FE FE ; Rand. spell: Force Wave or Nothing or Nothing
F8 03 83 ; 3 added to VAR003
FC 0D 03 14 ; If variable VAR003 is greater than or equal to 20
FC 15 14 00 ; If VAR020 has all the following bit cleared: 0
FB 05 36 ; Target self loses invincibility
F3 6C 00 ; Text: " Godzilla is vulnerable to attacks!<D> "
F9 01 14 00 ; VAR020 set bit: 0
FE ; End If and reset targeting
FC 02 13 17 ; If monster has been attacked by spell: <MB>Meteor or <MB>Merton, will target attacker
FC 1C 00 00 ; Executes commands, even if Quick is in effect
FC 15 14 00 ; If VAR020 has all the following bit cleared: 0
F0 AA FE FE ; Rand. spell: Force Wave or Nothing or Nothing
F8 03 83 ; 3 added to VAR003
FC 0D 03 14 ; If variable VAR003 is greater than or equal to 20
FC 15 14 00 ; If VAR020 has all the following bit cleared: 0
FB 05 36 ; Target self loses invincibility
F3 6C 00 ; Text: " Godzilla is vulnerable to attacks!<D> "
F9 01 14 00 ; VAR020 set bit: 0
FE ; End If and reset targeting
FC 01 0C 19 ; If monster has been attacked by cmd: Lore or Summon, will target attacker
FC 1C 00 00 ; Executes commands, even if Quick is in effect
FC 15 14 00 ; If VAR020 has all the following bit cleared: 0
F0 AA FE FE ; Rand. spell: Force Wave or Nothing or Nothing
F8 03 83 ; 3 added to VAR003
FC 0D 03 14 ; If variable VAR003 is greater than or equal to 20
FC 15 14 00 ; If VAR020 has all the following bit cleared: 0
FB 05 36 ; Target self loses invincibility
F3 6C 00 ; Text: " Godzilla is vulnerable to attacks!<D> "
F9 01 14 00 ; VAR020 set bit: 0
FE ; End If and reset targeting
FC 01 13 10 ; If monster has been attacked by cmd: Dance or Rage, will target attacker
FC 1C 00 00 ; Executes commands, even if Quick is in effect
FC 15 14 00 ; If VAR020 has all the following bit cleared: 0
F0 AA FE FE ; Rand. spell: Force Wave or Nothing or Nothing
F8 03 82 ; 2 added to VAR003
FC 0D 03 14 ; If variable VAR003 is greater than or equal to 20
FC 15 14 00 ; If VAR020 has all the following bit cleared: 0
FB 05 36 ; Target self loses invincibility
F3 6C 00 ; Text: " Godzilla is vulnerable to attacks!<D> "
F9 01 14 00 ; VAR020 set bit: 0
FE ; End If and reset targeting
FC 01 0D 18 ; If monster has been attacked by cmd: Sketch or GP Rain, will target attacker
FC 1C 00 00 ; Executes commands, even if Quick is in effect
FC 15 14 00 ; If VAR020 has all the following bit cleared: 0
F0 AA FE FE ; Rand. spell: Force Wave or Nothing or Nothing
F8 03 82 ; 2 added to VAR003
FC 0D 03 14 ; If variable VAR003 is greater than or equal to 20
FC 15 14 00 ; If VAR020 has all the following bit cleared: 0
FB 05 36 ; Target self loses invincibility
F3 6C 00 ; Text: " Godzilla is vulnerable to attacks!<D> "
F9 01 14 00 ; VAR020 set bit: 0
FE ; End If and reset targeting
FC 01 0A 0A ; If monster has been attacked by cmd: Blitz or Blitz, will target attacker
FC 1C 00 00 ; Executes commands, even if Quick is in effect
FC 15 14 00 ; If VAR020 has all the following bit cleared: 0
F0 AA FE FE ; Rand. spell: Force Wave or Nothing or Nothing
F8 03 82 ; 2 added to VAR003
FC 0D 03 14 ; If variable VAR003 is greater than or equal to 20
FC 15 14 00 ; If VAR020 has all the following bit cleared: 0
FB 05 36 ; Target self loses invincibility
F3 6C 00 ; Text: " Godzilla is vulnerable to attacks!<D> "
F9 01 14 00 ; VAR020 set bit: 0
FE ; End If and reset targeting
FC 01 08 09 ; If monster has been attacked by cmd: Throw or Tools, will target attacker
FC 1C 00 00 ; Executes commands, even if Quick is in effect
FC 15 14 00 ; If VAR020 has all the following bit cleared: 0
F0 AA FE FE ; Rand. spell: Force Wave or Nothing or Nothing
F8 03 82 ; 2 added to VAR003
FC 0D 03 14 ; If variable VAR003 is greater than or equal to 20
FC 15 14 00 ; If VAR020 has all the following bit cleared: 0
FB 05 36 ; Target self loses invincibility
F3 6C 00 ; Text: " Godzilla is vulnerable to attacks!<D> "
F9 01 14 00 ; VAR020 set bit: 0
FE ; End If and reset targeting
FC 01 17 17 ; If monster has been attacked by cmd: X Magic or X Magic, will target attacker
FC 1C 00 00 ; Executes commands, even if Quick is in effect
FC 15 14 00 ; If VAR020 has all the following bit cleared: 0
F0 AA FE FE ; Rand. spell: Force Wave or Nothing or Nothing
F8 03 81 ; 1 added to VAR003
FC 0D 03 14 ; If variable VAR003 is greater than or equal to 20
FC 15 14 00 ; If VAR020 has all the following bit cleared: 0
FB 05 36 ; Target self loses invincibility
F3 6C 00 ; Text: " Godzilla is vulnerable to attacks!<D> "
F9 01 14 00 ; VAR020 set bit: 0
FE ; End If and reset targeting
FC 05 00 00 ; If monster has been attacked
FC 1C 00 00 ; Executes commands, even if Quick is in effect
FC 15 14 00 ; If VAR020 has all the following bit cleared: 0
F0 EE FE FE ; Rand. spell: Battle or Nothing or Nothing
F8 03 81 ; 1 added to VAR003
FC 0D 03 14 ; If variable VAR003 is greater than or equal to 20
FC 15 14 00 ; If VAR020 has all the following bit cleared: 0
FB 05 36 ; Target self loses invincibility
F3 6C 00 ; Text: " Godzilla is vulnerable to attacks!<D> "
F9 01 14 00 ; VAR020 set bit: 0
FF ; End
Quote  

#2
Posts: 1,633
Threads: 56
Thanks Received: 13
Thanks Given: 84
Joined: Apr 2014
Reputation: 12
Status
Atma
I saw the battle in your channel some time ago... nice boss! Wink

By the way... it's been a while since your last log in at this site... did you returned definitively, or it was just a visit?


THE GREATEST CHALLENGE OF ALL TIMES AWAITS:
http://www.ff6hacking.com/forums/showthr...p?tid=2593
DO YOU HAVE WHAT IT TAKES TO SLAY A GOD?
------------------------------------------------------------------------
Tenkarider's project #2 is started: FF6 Curse of the Madsiur Joke (CotMJ)
http://www.ff6hacking.com/forums/showthr...p?tid=2755
What happens when Madsiur tweaks your account? This full game hack will show that!
  Find
Quote  

#3
Posts: 33
Threads: 13
Thanks Received: 2
Thanks Given: 0
Joined: Jun 2009
Reputation: 6
Status
Vanish
I'm visiting the site at the moment, I have a message for ya boss too. I've yet to post it since I've been so busy but I'll post it soon so you can have my opinion on the boss.
Quote  

#4
Posts: 1,633
Threads: 56
Thanks Received: 13
Thanks Given: 84
Joined: Apr 2014
Reputation: 12
Status
Atma
Let's hope it's not the same of d-_-b Laugh

Before judging, look what's really is my boss(maybe also videos, if you want...) Smile


THE GREATEST CHALLENGE OF ALL TIMES AWAITS:
http://www.ff6hacking.com/forums/showthr...p?tid=2593
DO YOU HAVE WHAT IT TAKES TO SLAY A GOD?
------------------------------------------------------------------------
Tenkarider's project #2 is started: FF6 Curse of the Madsiur Joke (CotMJ)
http://www.ff6hacking.com/forums/showthr...p?tid=2755
What happens when Madsiur tweaks your account? This full game hack will show that!
  Find
Quote  

#5
Posts: 47
Threads: 7
Thanks Received: 5
Thanks Given: 5
Joined: Aug 2014
Status
None
what a-------- now i know why this creature is the pain the a**.It can also use this for other boss hack?If only the owner of this AI script can permit to use this.....
  Find
Quote  

#6
Posts: 1,633
Threads: 56
Thanks Received: 13
Thanks Given: 84
Joined: Apr 2014
Reputation: 12
Status
Atma
The problem is that he logs in quite rarely...

I cannot guarantee anything, but maybe it should be ok, if you give him credits for that script?


THE GREATEST CHALLENGE OF ALL TIMES AWAITS:
http://www.ff6hacking.com/forums/showthr...p?tid=2593
DO YOU HAVE WHAT IT TAKES TO SLAY A GOD?
------------------------------------------------------------------------
Tenkarider's project #2 is started: FF6 Curse of the Madsiur Joke (CotMJ)
http://www.ff6hacking.com/forums/showthr...p?tid=2755
What happens when Madsiur tweaks your account? This full game hack will show that!
  Find
Quote  

#7
Posts: 47
Threads: 7
Thanks Received: 5
Thanks Given: 5
Joined: Aug 2014
Status
None
@Tenkarider Hopefully friend and of course I really give him BIIIIIIIIG credits for him........
  Find
Quote  

#8
Posts: 33
Threads: 13
Thanks Received: 2
Thanks Given: 0
Joined: Jun 2009
Reputation: 6
Status
Vanish
You can use everything i post here just credit me and your good. ^^
Quote  

#9
Posts: 9
Threads: 0
Thanks Received: 0
Thanks Given: 0
Joined: Sep 2014
Reputation: 0
Status
None
Guys how can I download this? Huh
  Find
Quote  

#10
Posts: 1,633
Threads: 56
Thanks Received: 13
Thanks Given: 84
Joined: Apr 2014
Reputation: 12
Status
Atma
At the bottom of the original post there's a download link... if it's the patch, you just have to apply it to a new rom, if it's a text file with the script of Godzilla then you must import his script from the monster editor of FF3usme and eventually replace the graphic with FF6se too Objection!


THE GREATEST CHALLENGE OF ALL TIMES AWAITS:
http://www.ff6hacking.com/forums/showthr...p?tid=2593
DO YOU HAVE WHAT IT TAKES TO SLAY A GOD?
------------------------------------------------------------------------
Tenkarider's project #2 is started: FF6 Curse of the Madsiur Joke (CotMJ)
http://www.ff6hacking.com/forums/showthr...p?tid=2755
What happens when Madsiur tweaks your account? This full game hack will show that!
  Find
Quote  



Forum Jump:

Users browsing this thread: 1 Guest(s)


Theme by Madsiur2017Custom Graphics by JamesWhite